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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/game/be_ai_chat.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/be_ai_chat.h')
-rwxr-xr-xcode/game/be_ai_chat.h226
1 files changed, 113 insertions, 113 deletions
diff --git a/code/game/be_ai_chat.h b/code/game/be_ai_chat.h
index 8d3d7a4..67a38ed 100755
--- a/code/game/be_ai_chat.h
+++ b/code/game/be_ai_chat.h
@@ -1,113 +1,113 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/*****************************************************************************
- * name: be_ai_chat.h
- *
- * desc: char AI
- *
- * $Archive: /source/code/botlib/be_ai_chat.h $
- *
- *****************************************************************************/
-
-#define MAX_MESSAGE_SIZE 256
-#define MAX_CHATTYPE_NAME 32
-#define MAX_MATCHVARIABLES 8
-
-#define CHAT_GENDERLESS 0
-#define CHAT_GENDERFEMALE 1
-#define CHAT_GENDERMALE 2
-
-#define CHAT_ALL 0
-#define CHAT_TEAM 1
-#define CHAT_TELL 2
-
-//a console message
-typedef struct bot_consolemessage_s
-{
- int handle;
- float time; //message time
- int type; //message type
- char message[MAX_MESSAGE_SIZE]; //message
- struct bot_consolemessage_s *prev, *next; //prev and next in list
-} bot_consolemessage_t;
-
-//match variable
-typedef struct bot_matchvariable_s
-{
- char offset;
- int length;
-} bot_matchvariable_t;
-//returned to AI when a match is found
-typedef struct bot_match_s
-{
- char string[MAX_MESSAGE_SIZE];
- int type;
- int subtype;
- bot_matchvariable_t variables[MAX_MATCHVARIABLES];
-} bot_match_t;
-
-//setup the chat AI
-int BotSetupChatAI(void);
-//shutdown the chat AI
-void BotShutdownChatAI(void);
-//returns the handle to a newly allocated chat state
-int BotAllocChatState(void);
-//frees the chatstate
-void BotFreeChatState(int handle);
-//adds a console message to the chat state
-void BotQueueConsoleMessage(int chatstate, int type, char *message);
-//removes the console message from the chat state
-void BotRemoveConsoleMessage(int chatstate, int handle);
-//returns the next console message from the state
-int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm);
-//returns the number of console messages currently stored in the state
-int BotNumConsoleMessages(int chatstate);
-//selects a chat message of the given type
-void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
-//returns the number of initial chat messages of the given type
-int BotNumInitialChats(int chatstate, char *type);
-//find and select a reply for the given message
-int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
-//returns the length of the currently selected chat message
-int BotChatLength(int chatstate);
-//enters the selected chat message
-void BotEnterChat(int chatstate, int clientto, int sendto);
-//get the chat message ready to be output
-void BotGetChatMessage(int chatstate, char *buf, int size);
-//checks if the first string contains the second one, returns index into first string or -1 if not found
-int StringContains(char *str1, char *str2, int casesensitive);
-//finds a match for the given string using the match templates
-int BotFindMatch(char *str, bot_match_t *match, unsigned long int context);
-//returns a variable from a match
-void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size);
-//unify all the white spaces in the string
-void UnifyWhiteSpaces(char *string);
-//replace all the context related synonyms in the string
-void BotReplaceSynonyms(char *string, unsigned long int context);
-//loads a chat file for the chat state
-int BotLoadChatFile(int chatstate, char *chatfile, char *chatname);
-//store the gender of the bot in the chat state
-void BotSetChatGender(int chatstate, int gender);
-//store the bot name in the chat state
-void BotSetChatName(int chatstate, char *name, int client);
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//
+/*****************************************************************************
+ * name: be_ai_chat.h
+ *
+ * desc: char AI
+ *
+ * $Archive: /source/code/botlib/be_ai_chat.h $
+ *
+ *****************************************************************************/
+
+#define MAX_MESSAGE_SIZE 256
+#define MAX_CHATTYPE_NAME 32
+#define MAX_MATCHVARIABLES 8
+
+#define CHAT_GENDERLESS 0
+#define CHAT_GENDERFEMALE 1
+#define CHAT_GENDERMALE 2
+
+#define CHAT_ALL 0
+#define CHAT_TEAM 1
+#define CHAT_TELL 2
+
+//a console message
+typedef struct bot_consolemessage_s
+{
+ int handle;
+ float time; //message time
+ int type; //message type
+ char message[MAX_MESSAGE_SIZE]; //message
+ struct bot_consolemessage_s *prev, *next; //prev and next in list
+} bot_consolemessage_t;
+
+//match variable
+typedef struct bot_matchvariable_s
+{
+ char offset;
+ int length;
+} bot_matchvariable_t;
+//returned to AI when a match is found
+typedef struct bot_match_s
+{
+ char string[MAX_MESSAGE_SIZE];
+ int type;
+ int subtype;
+ bot_matchvariable_t variables[MAX_MATCHVARIABLES];
+} bot_match_t;
+
+//setup the chat AI
+int BotSetupChatAI(void);
+//shutdown the chat AI
+void BotShutdownChatAI(void);
+//returns the handle to a newly allocated chat state
+int BotAllocChatState(void);
+//frees the chatstate
+void BotFreeChatState(int handle);
+//adds a console message to the chat state
+void BotQueueConsoleMessage(int chatstate, int type, char *message);
+//removes the console message from the chat state
+void BotRemoveConsoleMessage(int chatstate, int handle);
+//returns the next console message from the state
+int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm);
+//returns the number of console messages currently stored in the state
+int BotNumConsoleMessages(int chatstate);
+//selects a chat message of the given type
+void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
+//returns the number of initial chat messages of the given type
+int BotNumInitialChats(int chatstate, char *type);
+//find and select a reply for the given message
+int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
+//returns the length of the currently selected chat message
+int BotChatLength(int chatstate);
+//enters the selected chat message
+void BotEnterChat(int chatstate, int clientto, int sendto);
+//get the chat message ready to be output
+void BotGetChatMessage(int chatstate, char *buf, int size);
+//checks if the first string contains the second one, returns index into first string or -1 if not found
+int StringContains(char *str1, char *str2, int casesensitive);
+//finds a match for the given string using the match templates
+int BotFindMatch(char *str, bot_match_t *match, unsigned long int context);
+//returns a variable from a match
+void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size);
+//unify all the white spaces in the string
+void UnifyWhiteSpaces(char *string);
+//replace all the context related synonyms in the string
+void BotReplaceSynonyms(char *string, unsigned long int context);
+//loads a chat file for the chat state
+int BotLoadChatFile(int chatstate, char *chatfile, char *chatname);
+//store the gender of the bot in the chat state
+void BotSetChatGender(int chatstate, int gender);
+//store the bot name in the chat state
+void BotSetChatName(int chatstate, char *name, int client);
+