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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/game/be_ai_chat.h | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/game/be_ai_chat.h')
-rwxr-xr-x | code/game/be_ai_chat.h | 226 |
1 files changed, 113 insertions, 113 deletions
diff --git a/code/game/be_ai_chat.h b/code/game/be_ai_chat.h index 8d3d7a4..67a38ed 100755 --- a/code/game/be_ai_chat.h +++ b/code/game/be_ai_chat.h @@ -1,113 +1,113 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//
-/*****************************************************************************
- * name: be_ai_chat.h
- *
- * desc: char AI
- *
- * $Archive: /source/code/botlib/be_ai_chat.h $
- *
- *****************************************************************************/
-
-#define MAX_MESSAGE_SIZE 256
-#define MAX_CHATTYPE_NAME 32
-#define MAX_MATCHVARIABLES 8
-
-#define CHAT_GENDERLESS 0
-#define CHAT_GENDERFEMALE 1
-#define CHAT_GENDERMALE 2
-
-#define CHAT_ALL 0
-#define CHAT_TEAM 1
-#define CHAT_TELL 2
-
-//a console message
-typedef struct bot_consolemessage_s
-{
- int handle;
- float time; //message time
- int type; //message type
- char message[MAX_MESSAGE_SIZE]; //message
- struct bot_consolemessage_s *prev, *next; //prev and next in list
-} bot_consolemessage_t;
-
-//match variable
-typedef struct bot_matchvariable_s
-{
- char offset;
- int length;
-} bot_matchvariable_t;
-//returned to AI when a match is found
-typedef struct bot_match_s
-{
- char string[MAX_MESSAGE_SIZE];
- int type;
- int subtype;
- bot_matchvariable_t variables[MAX_MATCHVARIABLES];
-} bot_match_t;
-
-//setup the chat AI
-int BotSetupChatAI(void);
-//shutdown the chat AI
-void BotShutdownChatAI(void);
-//returns the handle to a newly allocated chat state
-int BotAllocChatState(void);
-//frees the chatstate
-void BotFreeChatState(int handle);
-//adds a console message to the chat state
-void BotQueueConsoleMessage(int chatstate, int type, char *message);
-//removes the console message from the chat state
-void BotRemoveConsoleMessage(int chatstate, int handle);
-//returns the next console message from the state
-int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm);
-//returns the number of console messages currently stored in the state
-int BotNumConsoleMessages(int chatstate);
-//selects a chat message of the given type
-void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
-//returns the number of initial chat messages of the given type
-int BotNumInitialChats(int chatstate, char *type);
-//find and select a reply for the given message
-int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7);
-//returns the length of the currently selected chat message
-int BotChatLength(int chatstate);
-//enters the selected chat message
-void BotEnterChat(int chatstate, int clientto, int sendto);
-//get the chat message ready to be output
-void BotGetChatMessage(int chatstate, char *buf, int size);
-//checks if the first string contains the second one, returns index into first string or -1 if not found
-int StringContains(char *str1, char *str2, int casesensitive);
-//finds a match for the given string using the match templates
-int BotFindMatch(char *str, bot_match_t *match, unsigned long int context);
-//returns a variable from a match
-void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size);
-//unify all the white spaces in the string
-void UnifyWhiteSpaces(char *string);
-//replace all the context related synonyms in the string
-void BotReplaceSynonyms(char *string, unsigned long int context);
-//loads a chat file for the chat state
-int BotLoadChatFile(int chatstate, char *chatfile, char *chatname);
-//store the gender of the bot in the chat state
-void BotSetChatGender(int chatstate, int gender);
-//store the bot name in the chat state
-void BotSetChatName(int chatstate, char *name, int client);
-
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/***************************************************************************** + * name: be_ai_chat.h + * + * desc: char AI + * + * $Archive: /source/code/botlib/be_ai_chat.h $ + * + *****************************************************************************/ + +#define MAX_MESSAGE_SIZE 256 +#define MAX_CHATTYPE_NAME 32 +#define MAX_MATCHVARIABLES 8 + +#define CHAT_GENDERLESS 0 +#define CHAT_GENDERFEMALE 1 +#define CHAT_GENDERMALE 2 + +#define CHAT_ALL 0 +#define CHAT_TEAM 1 +#define CHAT_TELL 2 + +//a console message +typedef struct bot_consolemessage_s +{ + int handle; + float time; //message time + int type; //message type + char message[MAX_MESSAGE_SIZE]; //message + struct bot_consolemessage_s *prev, *next; //prev and next in list +} bot_consolemessage_t; + +//match variable +typedef struct bot_matchvariable_s +{ + char offset; + int length; +} bot_matchvariable_t; +//returned to AI when a match is found +typedef struct bot_match_s +{ + char string[MAX_MESSAGE_SIZE]; + int type; + int subtype; + bot_matchvariable_t variables[MAX_MATCHVARIABLES]; +} bot_match_t; + +//setup the chat AI +int BotSetupChatAI(void); +//shutdown the chat AI +void BotShutdownChatAI(void); +//returns the handle to a newly allocated chat state +int BotAllocChatState(void); +//frees the chatstate +void BotFreeChatState(int handle); +//adds a console message to the chat state +void BotQueueConsoleMessage(int chatstate, int type, char *message); +//removes the console message from the chat state +void BotRemoveConsoleMessage(int chatstate, int handle); +//returns the next console message from the state +int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm); +//returns the number of console messages currently stored in the state +int BotNumConsoleMessages(int chatstate); +//selects a chat message of the given type +void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); +//returns the number of initial chat messages of the given type +int BotNumInitialChats(int chatstate, char *type); +//find and select a reply for the given message +int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); +//returns the length of the currently selected chat message +int BotChatLength(int chatstate); +//enters the selected chat message +void BotEnterChat(int chatstate, int clientto, int sendto); +//get the chat message ready to be output +void BotGetChatMessage(int chatstate, char *buf, int size); +//checks if the first string contains the second one, returns index into first string or -1 if not found +int StringContains(char *str1, char *str2, int casesensitive); +//finds a match for the given string using the match templates +int BotFindMatch(char *str, bot_match_t *match, unsigned long int context); +//returns a variable from a match +void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size); +//unify all the white spaces in the string +void UnifyWhiteSpaces(char *string); +//replace all the context related synonyms in the string +void BotReplaceSynonyms(char *string, unsigned long int context); +//loads a chat file for the chat state +int BotLoadChatFile(int chatstate, char *chatfile, char *chatname); +//store the gender of the bot in the chat state +void BotSetChatGender(int chatstate, int gender); +//store the bot name in the chat state +void BotSetChatName(int chatstate, char *name, int client); + |