From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/game/be_ai_chat.h | 226 ++++++++++++++++++++++++------------------------- 1 file changed, 113 insertions(+), 113 deletions(-) (limited to 'code/game/be_ai_chat.h') diff --git a/code/game/be_ai_chat.h b/code/game/be_ai_chat.h index 8d3d7a4..67a38ed 100755 --- a/code/game/be_ai_chat.h +++ b/code/game/be_ai_chat.h @@ -1,113 +1,113 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// -/***************************************************************************** - * name: be_ai_chat.h - * - * desc: char AI - * - * $Archive: /source/code/botlib/be_ai_chat.h $ - * - *****************************************************************************/ - -#define MAX_MESSAGE_SIZE 256 -#define MAX_CHATTYPE_NAME 32 -#define MAX_MATCHVARIABLES 8 - -#define CHAT_GENDERLESS 0 -#define CHAT_GENDERFEMALE 1 -#define CHAT_GENDERMALE 2 - -#define CHAT_ALL 0 -#define CHAT_TEAM 1 -#define CHAT_TELL 2 - -//a console message -typedef struct bot_consolemessage_s -{ - int handle; - float time; //message time - int type; //message type - char message[MAX_MESSAGE_SIZE]; //message - struct bot_consolemessage_s *prev, *next; //prev and next in list -} bot_consolemessage_t; - -//match variable -typedef struct bot_matchvariable_s -{ - char offset; - int length; -} bot_matchvariable_t; -//returned to AI when a match is found -typedef struct bot_match_s -{ - char string[MAX_MESSAGE_SIZE]; - int type; - int subtype; - bot_matchvariable_t variables[MAX_MATCHVARIABLES]; -} bot_match_t; - -//setup the chat AI -int BotSetupChatAI(void); -//shutdown the chat AI -void BotShutdownChatAI(void); -//returns the handle to a newly allocated chat state -int BotAllocChatState(void); -//frees the chatstate -void BotFreeChatState(int handle); -//adds a console message to the chat state -void BotQueueConsoleMessage(int chatstate, int type, char *message); -//removes the console message from the chat state -void BotRemoveConsoleMessage(int chatstate, int handle); -//returns the next console message from the state -int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm); -//returns the number of console messages currently stored in the state -int BotNumConsoleMessages(int chatstate); -//selects a chat message of the given type -void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); -//returns the number of initial chat messages of the given type -int BotNumInitialChats(int chatstate, char *type); -//find and select a reply for the given message -int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); -//returns the length of the currently selected chat message -int BotChatLength(int chatstate); -//enters the selected chat message -void BotEnterChat(int chatstate, int clientto, int sendto); -//get the chat message ready to be output -void BotGetChatMessage(int chatstate, char *buf, int size); -//checks if the first string contains the second one, returns index into first string or -1 if not found -int StringContains(char *str1, char *str2, int casesensitive); -//finds a match for the given string using the match templates -int BotFindMatch(char *str, bot_match_t *match, unsigned long int context); -//returns a variable from a match -void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size); -//unify all the white spaces in the string -void UnifyWhiteSpaces(char *string); -//replace all the context related synonyms in the string -void BotReplaceSynonyms(char *string, unsigned long int context); -//loads a chat file for the chat state -int BotLoadChatFile(int chatstate, char *chatfile, char *chatname); -//store the gender of the bot in the chat state -void BotSetChatGender(int chatstate, int gender); -//store the bot name in the chat state -void BotSetChatName(int chatstate, char *name, int client); - +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// +/***************************************************************************** + * name: be_ai_chat.h + * + * desc: char AI + * + * $Archive: /source/code/botlib/be_ai_chat.h $ + * + *****************************************************************************/ + +#define MAX_MESSAGE_SIZE 256 +#define MAX_CHATTYPE_NAME 32 +#define MAX_MATCHVARIABLES 8 + +#define CHAT_GENDERLESS 0 +#define CHAT_GENDERFEMALE 1 +#define CHAT_GENDERMALE 2 + +#define CHAT_ALL 0 +#define CHAT_TEAM 1 +#define CHAT_TELL 2 + +//a console message +typedef struct bot_consolemessage_s +{ + int handle; + float time; //message time + int type; //message type + char message[MAX_MESSAGE_SIZE]; //message + struct bot_consolemessage_s *prev, *next; //prev and next in list +} bot_consolemessage_t; + +//match variable +typedef struct bot_matchvariable_s +{ + char offset; + int length; +} bot_matchvariable_t; +//returned to AI when a match is found +typedef struct bot_match_s +{ + char string[MAX_MESSAGE_SIZE]; + int type; + int subtype; + bot_matchvariable_t variables[MAX_MATCHVARIABLES]; +} bot_match_t; + +//setup the chat AI +int BotSetupChatAI(void); +//shutdown the chat AI +void BotShutdownChatAI(void); +//returns the handle to a newly allocated chat state +int BotAllocChatState(void); +//frees the chatstate +void BotFreeChatState(int handle); +//adds a console message to the chat state +void BotQueueConsoleMessage(int chatstate, int type, char *message); +//removes the console message from the chat state +void BotRemoveConsoleMessage(int chatstate, int handle); +//returns the next console message from the state +int BotNextConsoleMessage(int chatstate, bot_consolemessage_t *cm); +//returns the number of console messages currently stored in the state +int BotNumConsoleMessages(int chatstate); +//selects a chat message of the given type +void BotInitialChat(int chatstate, char *type, int mcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); +//returns the number of initial chat messages of the given type +int BotNumInitialChats(int chatstate, char *type); +//find and select a reply for the given message +int BotReplyChat(int chatstate, char *message, int mcontext, int vcontext, char *var0, char *var1, char *var2, char *var3, char *var4, char *var5, char *var6, char *var7); +//returns the length of the currently selected chat message +int BotChatLength(int chatstate); +//enters the selected chat message +void BotEnterChat(int chatstate, int clientto, int sendto); +//get the chat message ready to be output +void BotGetChatMessage(int chatstate, char *buf, int size); +//checks if the first string contains the second one, returns index into first string or -1 if not found +int StringContains(char *str1, char *str2, int casesensitive); +//finds a match for the given string using the match templates +int BotFindMatch(char *str, bot_match_t *match, unsigned long int context); +//returns a variable from a match +void BotMatchVariable(bot_match_t *match, int variable, char *buf, int size); +//unify all the white spaces in the string +void UnifyWhiteSpaces(char *string); +//replace all the context related synonyms in the string +void BotReplaceSynonyms(char *string, unsigned long int context); +//loads a chat file for the chat state +int BotLoadChatFile(int chatstate, char *chatfile, char *chatname); +//store the gender of the bot in the chat state +void BotSetChatGender(int chatstate, int gender); +//store the bot name in the chat state +void BotSetChatName(int chatstate, char *name, int client); + -- cgit v1.2.3