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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/client/snd_local.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/snd_local.h')
-rwxr-xr-xcode/client/snd_local.h408
1 files changed, 204 insertions, 204 deletions
diff --git a/code/client/snd_local.h b/code/client/snd_local.h
index 5b0c97a..466c52b 100755
--- a/code/client/snd_local.h
+++ b/code/client/snd_local.h
@@ -1,204 +1,204 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-// snd_local.h -- private sound definations
-
-
-#include "../game/q_shared.h"
-#include "../qcommon/qcommon.h"
-#include "snd_public.h"
-
-#define PAINTBUFFER_SIZE 4096 // this is in samples
-
-#define SND_CHUNK_SIZE 1024 // samples
-#define SND_CHUNK_SIZE_FLOAT (SND_CHUNK_SIZE/2) // floats
-#define SND_CHUNK_SIZE_BYTE (SND_CHUNK_SIZE*2) // floats
-
-typedef struct {
- int left; // the final values will be clamped to +/- 0x00ffff00 and shifted down
- int right;
-} portable_samplepair_t;
-
-typedef struct adpcm_state {
- short sample; /* Previous output value */
- char index; /* Index into stepsize table */
-} adpcm_state_t;
-
-typedef struct sndBuffer_s {
- short sndChunk[SND_CHUNK_SIZE];
- struct sndBuffer_s *next;
- int size;
- adpcm_state_t adpcm;
-} sndBuffer;
-
-typedef struct sfx_s {
- sndBuffer *soundData;
- qboolean defaultSound; // couldn't be loaded, so use buzz
- qboolean inMemory; // not in Memory
- qboolean soundCompressed; // not in Memory
- int soundCompressionMethod;
- int soundLength;
- char soundName[MAX_QPATH];
- int lastTimeUsed;
- struct sfx_s *next;
-} sfx_t;
-
-typedef struct {
- int channels;
- int samples; // mono samples in buffer
- int submission_chunk; // don't mix less than this #
- int samplebits;
- int speed;
- byte *buffer;
-} dma_t;
-
-#define START_SAMPLE_IMMEDIATE 0x7fffffff
-
-typedef struct loopSound_s {
- vec3_t origin;
- vec3_t velocity;
- sfx_t *sfx;
- int mergeFrame;
- qboolean active;
- qboolean kill;
- qboolean doppler;
- float dopplerScale;
- float oldDopplerScale;
- int framenum;
-} loopSound_t;
-
-typedef struct
-{
- int allocTime;
- int startSample; // START_SAMPLE_IMMEDIATE = set immediately on next mix
- int entnum; // to allow overriding a specific sound
- int entchannel; // to allow overriding a specific sound
- int leftvol; // 0-255 volume after spatialization
- int rightvol; // 0-255 volume after spatialization
- int master_vol; // 0-255 volume before spatialization
- float dopplerScale;
- float oldDopplerScale;
- vec3_t origin; // only use if fixed_origin is set
- qboolean fixed_origin; // use origin instead of fetching entnum's origin
- sfx_t *thesfx; // sfx structure
- qboolean doppler;
-} channel_t;
-
-
-#define WAV_FORMAT_PCM 1
-
-
-typedef struct {
- int format;
- int rate;
- int width;
- int channels;
- int samples;
- int dataofs; // chunk starts this many bytes from file start
-} wavinfo_t;
-
-
-/*
-====================================================================
-
- SYSTEM SPECIFIC FUNCTIONS
-
-====================================================================
-*/
-
-// initializes cycling through a DMA buffer and returns information on it
-qboolean SNDDMA_Init(void);
-
-// gets the current DMA position
-int SNDDMA_GetDMAPos(void);
-
-// shutdown the DMA xfer.
-void SNDDMA_Shutdown(void);
-
-void SNDDMA_BeginPainting (void);
-
-void SNDDMA_Submit(void);
-
-//====================================================================
-
-#define MAX_CHANNELS 96
-
-extern channel_t s_channels[MAX_CHANNELS];
-extern channel_t loop_channels[MAX_CHANNELS];
-extern int numLoopChannels;
-
-extern int s_paintedtime;
-extern int s_rawend;
-extern vec3_t listener_forward;
-extern vec3_t listener_right;
-extern vec3_t listener_up;
-extern dma_t dma;
-
-#define MAX_RAW_SAMPLES 16384
-extern portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
-
-extern cvar_t *s_volume;
-extern cvar_t *s_nosound;
-extern cvar_t *s_khz;
-extern cvar_t *s_show;
-extern cvar_t *s_mixahead;
-
-extern cvar_t *s_testsound;
-extern cvar_t *s_separation;
-
-qboolean S_LoadSound( sfx_t *sfx );
-
-void SND_free(sndBuffer *v);
-sndBuffer* SND_malloc();
-void SND_setup();
-
-void S_PaintChannels(int endtime);
-
-void S_memoryLoad(sfx_t *sfx);
-portable_samplepair_t *S_GetRawSamplePointer();
-
-// spatializes a channel
-void S_Spatialize(channel_t *ch);
-
-// adpcm functions
-int S_AdpcmMemoryNeeded( const wavinfo_t *info );
-void S_AdpcmEncodeSound( sfx_t *sfx, short *samples );
-void S_AdpcmGetSamples(sndBuffer *chunk, short *to);
-
-// wavelet function
-
-#define SENTINEL_MULAW_ZERO_RUN 127
-#define SENTINEL_MULAW_FOUR_BIT_RUN 126
-
-void S_FreeOldestSound();
-
-#define NXStream byte
-
-void encodeWavelet(sfx_t *sfx, short *packets);
-void decodeWavelet( sndBuffer *stream, short *packets);
-
-void encodeMuLaw( sfx_t *sfx, short *packets);
-extern short mulawToShort[256];
-
-extern short *sfxScratchBuffer;
-extern sfx_t *sfxScratchPointer;
-extern int sfxScratchIndex;
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+// snd_local.h -- private sound definations
+
+
+#include "../game/q_shared.h"
+#include "../qcommon/qcommon.h"
+#include "snd_public.h"
+
+#define PAINTBUFFER_SIZE 4096 // this is in samples
+
+#define SND_CHUNK_SIZE 1024 // samples
+#define SND_CHUNK_SIZE_FLOAT (SND_CHUNK_SIZE/2) // floats
+#define SND_CHUNK_SIZE_BYTE (SND_CHUNK_SIZE*2) // floats
+
+typedef struct {
+ int left; // the final values will be clamped to +/- 0x00ffff00 and shifted down
+ int right;
+} portable_samplepair_t;
+
+typedef struct adpcm_state {
+ short sample; /* Previous output value */
+ char index; /* Index into stepsize table */
+} adpcm_state_t;
+
+typedef struct sndBuffer_s {
+ short sndChunk[SND_CHUNK_SIZE];
+ struct sndBuffer_s *next;
+ int size;
+ adpcm_state_t adpcm;
+} sndBuffer;
+
+typedef struct sfx_s {
+ sndBuffer *soundData;
+ qboolean defaultSound; // couldn't be loaded, so use buzz
+ qboolean inMemory; // not in Memory
+ qboolean soundCompressed; // not in Memory
+ int soundCompressionMethod;
+ int soundLength;
+ char soundName[MAX_QPATH];
+ int lastTimeUsed;
+ struct sfx_s *next;
+} sfx_t;
+
+typedef struct {
+ int channels;
+ int samples; // mono samples in buffer
+ int submission_chunk; // don't mix less than this #
+ int samplebits;
+ int speed;
+ byte *buffer;
+} dma_t;
+
+#define START_SAMPLE_IMMEDIATE 0x7fffffff
+
+typedef struct loopSound_s {
+ vec3_t origin;
+ vec3_t velocity;
+ sfx_t *sfx;
+ int mergeFrame;
+ qboolean active;
+ qboolean kill;
+ qboolean doppler;
+ float dopplerScale;
+ float oldDopplerScale;
+ int framenum;
+} loopSound_t;
+
+typedef struct
+{
+ int allocTime;
+ int startSample; // START_SAMPLE_IMMEDIATE = set immediately on next mix
+ int entnum; // to allow overriding a specific sound
+ int entchannel; // to allow overriding a specific sound
+ int leftvol; // 0-255 volume after spatialization
+ int rightvol; // 0-255 volume after spatialization
+ int master_vol; // 0-255 volume before spatialization
+ float dopplerScale;
+ float oldDopplerScale;
+ vec3_t origin; // only use if fixed_origin is set
+ qboolean fixed_origin; // use origin instead of fetching entnum's origin
+ sfx_t *thesfx; // sfx structure
+ qboolean doppler;
+} channel_t;
+
+
+#define WAV_FORMAT_PCM 1
+
+
+typedef struct {
+ int format;
+ int rate;
+ int width;
+ int channels;
+ int samples;
+ int dataofs; // chunk starts this many bytes from file start
+} wavinfo_t;
+
+
+/*
+====================================================================
+
+ SYSTEM SPECIFIC FUNCTIONS
+
+====================================================================
+*/
+
+// initializes cycling through a DMA buffer and returns information on it
+qboolean SNDDMA_Init(void);
+
+// gets the current DMA position
+int SNDDMA_GetDMAPos(void);
+
+// shutdown the DMA xfer.
+void SNDDMA_Shutdown(void);
+
+void SNDDMA_BeginPainting (void);
+
+void SNDDMA_Submit(void);
+
+//====================================================================
+
+#define MAX_CHANNELS 96
+
+extern channel_t s_channels[MAX_CHANNELS];
+extern channel_t loop_channels[MAX_CHANNELS];
+extern int numLoopChannels;
+
+extern int s_paintedtime;
+extern int s_rawend;
+extern vec3_t listener_forward;
+extern vec3_t listener_right;
+extern vec3_t listener_up;
+extern dma_t dma;
+
+#define MAX_RAW_SAMPLES 16384
+extern portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES];
+
+extern cvar_t *s_volume;
+extern cvar_t *s_nosound;
+extern cvar_t *s_khz;
+extern cvar_t *s_show;
+extern cvar_t *s_mixahead;
+
+extern cvar_t *s_testsound;
+extern cvar_t *s_separation;
+
+qboolean S_LoadSound( sfx_t *sfx );
+
+void SND_free(sndBuffer *v);
+sndBuffer* SND_malloc();
+void SND_setup();
+
+void S_PaintChannels(int endtime);
+
+void S_memoryLoad(sfx_t *sfx);
+portable_samplepair_t *S_GetRawSamplePointer();
+
+// spatializes a channel
+void S_Spatialize(channel_t *ch);
+
+// adpcm functions
+int S_AdpcmMemoryNeeded( const wavinfo_t *info );
+void S_AdpcmEncodeSound( sfx_t *sfx, short *samples );
+void S_AdpcmGetSamples(sndBuffer *chunk, short *to);
+
+// wavelet function
+
+#define SENTINEL_MULAW_ZERO_RUN 127
+#define SENTINEL_MULAW_FOUR_BIT_RUN 126
+
+void S_FreeOldestSound();
+
+#define NXStream byte
+
+void encodeWavelet(sfx_t *sfx, short *packets);
+void decodeWavelet( sndBuffer *stream, short *packets);
+
+void encodeMuLaw( sfx_t *sfx, short *packets);
+extern short mulawToShort[256];
+
+extern short *sfxScratchBuffer;
+extern sfx_t *sfxScratchPointer;
+extern int sfxScratchIndex;
+