From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/client/snd_local.h | 408 ++++++++++++++++++++++++------------------------ 1 file changed, 204 insertions(+), 204 deletions(-) (limited to 'code/client/snd_local.h') diff --git a/code/client/snd_local.h b/code/client/snd_local.h index 5b0c97a..466c52b 100755 --- a/code/client/snd_local.h +++ b/code/client/snd_local.h @@ -1,204 +1,204 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -// snd_local.h -- private sound definations - - -#include "../game/q_shared.h" -#include "../qcommon/qcommon.h" -#include "snd_public.h" - -#define PAINTBUFFER_SIZE 4096 // this is in samples - -#define SND_CHUNK_SIZE 1024 // samples -#define SND_CHUNK_SIZE_FLOAT (SND_CHUNK_SIZE/2) // floats -#define SND_CHUNK_SIZE_BYTE (SND_CHUNK_SIZE*2) // floats - -typedef struct { - int left; // the final values will be clamped to +/- 0x00ffff00 and shifted down - int right; -} portable_samplepair_t; - -typedef struct adpcm_state { - short sample; /* Previous output value */ - char index; /* Index into stepsize table */ -} adpcm_state_t; - -typedef struct sndBuffer_s { - short sndChunk[SND_CHUNK_SIZE]; - struct sndBuffer_s *next; - int size; - adpcm_state_t adpcm; -} sndBuffer; - -typedef struct sfx_s { - sndBuffer *soundData; - qboolean defaultSound; // couldn't be loaded, so use buzz - qboolean inMemory; // not in Memory - qboolean soundCompressed; // not in Memory - int soundCompressionMethod; - int soundLength; - char soundName[MAX_QPATH]; - int lastTimeUsed; - struct sfx_s *next; -} sfx_t; - -typedef struct { - int channels; - int samples; // mono samples in buffer - int submission_chunk; // don't mix less than this # - int samplebits; - int speed; - byte *buffer; -} dma_t; - -#define START_SAMPLE_IMMEDIATE 0x7fffffff - -typedef struct loopSound_s { - vec3_t origin; - vec3_t velocity; - sfx_t *sfx; - int mergeFrame; - qboolean active; - qboolean kill; - qboolean doppler; - float dopplerScale; - float oldDopplerScale; - int framenum; -} loopSound_t; - -typedef struct -{ - int allocTime; - int startSample; // START_SAMPLE_IMMEDIATE = set immediately on next mix - int entnum; // to allow overriding a specific sound - int entchannel; // to allow overriding a specific sound - int leftvol; // 0-255 volume after spatialization - int rightvol; // 0-255 volume after spatialization - int master_vol; // 0-255 volume before spatialization - float dopplerScale; - float oldDopplerScale; - vec3_t origin; // only use if fixed_origin is set - qboolean fixed_origin; // use origin instead of fetching entnum's origin - sfx_t *thesfx; // sfx structure - qboolean doppler; -} channel_t; - - -#define WAV_FORMAT_PCM 1 - - -typedef struct { - int format; - int rate; - int width; - int channels; - int samples; - int dataofs; // chunk starts this many bytes from file start -} wavinfo_t; - - -/* -==================================================================== - - SYSTEM SPECIFIC FUNCTIONS - -==================================================================== -*/ - -// initializes cycling through a DMA buffer and returns information on it -qboolean SNDDMA_Init(void); - -// gets the current DMA position -int SNDDMA_GetDMAPos(void); - -// shutdown the DMA xfer. -void SNDDMA_Shutdown(void); - -void SNDDMA_BeginPainting (void); - -void SNDDMA_Submit(void); - -//==================================================================== - -#define MAX_CHANNELS 96 - -extern channel_t s_channels[MAX_CHANNELS]; -extern channel_t loop_channels[MAX_CHANNELS]; -extern int numLoopChannels; - -extern int s_paintedtime; -extern int s_rawend; -extern vec3_t listener_forward; -extern vec3_t listener_right; -extern vec3_t listener_up; -extern dma_t dma; - -#define MAX_RAW_SAMPLES 16384 -extern portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES]; - -extern cvar_t *s_volume; -extern cvar_t *s_nosound; -extern cvar_t *s_khz; -extern cvar_t *s_show; -extern cvar_t *s_mixahead; - -extern cvar_t *s_testsound; -extern cvar_t *s_separation; - -qboolean S_LoadSound( sfx_t *sfx ); - -void SND_free(sndBuffer *v); -sndBuffer* SND_malloc(); -void SND_setup(); - -void S_PaintChannels(int endtime); - -void S_memoryLoad(sfx_t *sfx); -portable_samplepair_t *S_GetRawSamplePointer(); - -// spatializes a channel -void S_Spatialize(channel_t *ch); - -// adpcm functions -int S_AdpcmMemoryNeeded( const wavinfo_t *info ); -void S_AdpcmEncodeSound( sfx_t *sfx, short *samples ); -void S_AdpcmGetSamples(sndBuffer *chunk, short *to); - -// wavelet function - -#define SENTINEL_MULAW_ZERO_RUN 127 -#define SENTINEL_MULAW_FOUR_BIT_RUN 126 - -void S_FreeOldestSound(); - -#define NXStream byte - -void encodeWavelet(sfx_t *sfx, short *packets); -void decodeWavelet( sndBuffer *stream, short *packets); - -void encodeMuLaw( sfx_t *sfx, short *packets); -extern short mulawToShort[256]; - -extern short *sfxScratchBuffer; -extern sfx_t *sfxScratchPointer; -extern int sfxScratchIndex; - +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +// snd_local.h -- private sound definations + + +#include "../game/q_shared.h" +#include "../qcommon/qcommon.h" +#include "snd_public.h" + +#define PAINTBUFFER_SIZE 4096 // this is in samples + +#define SND_CHUNK_SIZE 1024 // samples +#define SND_CHUNK_SIZE_FLOAT (SND_CHUNK_SIZE/2) // floats +#define SND_CHUNK_SIZE_BYTE (SND_CHUNK_SIZE*2) // floats + +typedef struct { + int left; // the final values will be clamped to +/- 0x00ffff00 and shifted down + int right; +} portable_samplepair_t; + +typedef struct adpcm_state { + short sample; /* Previous output value */ + char index; /* Index into stepsize table */ +} adpcm_state_t; + +typedef struct sndBuffer_s { + short sndChunk[SND_CHUNK_SIZE]; + struct sndBuffer_s *next; + int size; + adpcm_state_t adpcm; +} sndBuffer; + +typedef struct sfx_s { + sndBuffer *soundData; + qboolean defaultSound; // couldn't be loaded, so use buzz + qboolean inMemory; // not in Memory + qboolean soundCompressed; // not in Memory + int soundCompressionMethod; + int soundLength; + char soundName[MAX_QPATH]; + int lastTimeUsed; + struct sfx_s *next; +} sfx_t; + +typedef struct { + int channels; + int samples; // mono samples in buffer + int submission_chunk; // don't mix less than this # + int samplebits; + int speed; + byte *buffer; +} dma_t; + +#define START_SAMPLE_IMMEDIATE 0x7fffffff + +typedef struct loopSound_s { + vec3_t origin; + vec3_t velocity; + sfx_t *sfx; + int mergeFrame; + qboolean active; + qboolean kill; + qboolean doppler; + float dopplerScale; + float oldDopplerScale; + int framenum; +} loopSound_t; + +typedef struct +{ + int allocTime; + int startSample; // START_SAMPLE_IMMEDIATE = set immediately on next mix + int entnum; // to allow overriding a specific sound + int entchannel; // to allow overriding a specific sound + int leftvol; // 0-255 volume after spatialization + int rightvol; // 0-255 volume after spatialization + int master_vol; // 0-255 volume before spatialization + float dopplerScale; + float oldDopplerScale; + vec3_t origin; // only use if fixed_origin is set + qboolean fixed_origin; // use origin instead of fetching entnum's origin + sfx_t *thesfx; // sfx structure + qboolean doppler; +} channel_t; + + +#define WAV_FORMAT_PCM 1 + + +typedef struct { + int format; + int rate; + int width; + int channels; + int samples; + int dataofs; // chunk starts this many bytes from file start +} wavinfo_t; + + +/* +==================================================================== + + SYSTEM SPECIFIC FUNCTIONS + +==================================================================== +*/ + +// initializes cycling through a DMA buffer and returns information on it +qboolean SNDDMA_Init(void); + +// gets the current DMA position +int SNDDMA_GetDMAPos(void); + +// shutdown the DMA xfer. +void SNDDMA_Shutdown(void); + +void SNDDMA_BeginPainting (void); + +void SNDDMA_Submit(void); + +//==================================================================== + +#define MAX_CHANNELS 96 + +extern channel_t s_channels[MAX_CHANNELS]; +extern channel_t loop_channels[MAX_CHANNELS]; +extern int numLoopChannels; + +extern int s_paintedtime; +extern int s_rawend; +extern vec3_t listener_forward; +extern vec3_t listener_right; +extern vec3_t listener_up; +extern dma_t dma; + +#define MAX_RAW_SAMPLES 16384 +extern portable_samplepair_t s_rawsamples[MAX_RAW_SAMPLES]; + +extern cvar_t *s_volume; +extern cvar_t *s_nosound; +extern cvar_t *s_khz; +extern cvar_t *s_show; +extern cvar_t *s_mixahead; + +extern cvar_t *s_testsound; +extern cvar_t *s_separation; + +qboolean S_LoadSound( sfx_t *sfx ); + +void SND_free(sndBuffer *v); +sndBuffer* SND_malloc(); +void SND_setup(); + +void S_PaintChannels(int endtime); + +void S_memoryLoad(sfx_t *sfx); +portable_samplepair_t *S_GetRawSamplePointer(); + +// spatializes a channel +void S_Spatialize(channel_t *ch); + +// adpcm functions +int S_AdpcmMemoryNeeded( const wavinfo_t *info ); +void S_AdpcmEncodeSound( sfx_t *sfx, short *samples ); +void S_AdpcmGetSamples(sndBuffer *chunk, short *to); + +// wavelet function + +#define SENTINEL_MULAW_ZERO_RUN 127 +#define SENTINEL_MULAW_FOUR_BIT_RUN 126 + +void S_FreeOldestSound(); + +#define NXStream byte + +void encodeWavelet(sfx_t *sfx, short *packets); +void decodeWavelet( sndBuffer *stream, short *packets); + +void encodeMuLaw( sfx_t *sfx, short *packets); +extern short mulawToShort[256]; + +extern short *sfxScratchBuffer; +extern sfx_t *sfxScratchPointer; +extern int sfxScratchIndex; + -- cgit v1.2.3