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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-11 18:39:03 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2008-04-11 18:39:03 +0000
commita957b652bae5d1a5320eb01c349437bc7197b91a (patch)
treee0a83c4a59321c9fe728cde2e0572fc8b496e143 /code/client/client.h
parent23d2a365bdf5b9e2fdf88809db685512e5fddf7c (diff)
downloadioquake3-aero-a957b652bae5d1a5320eb01c349437bc7197b91a.tar.gz
ioquake3-aero-a957b652bae5d1a5320eb01c349437bc7197b91a.zip
- Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs.
- Make Master server reporting/server queries ipv6 capable. git-svn-id: svn://svn.icculus.org/quake3/trunk@1311 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/client.h')
-rw-r--r--code/client/client.h12
1 files changed, 1 insertions, 11 deletions
diff --git a/code/client/client.h b/code/client/client.h
index 7a0bd53..34aacc5 100644
--- a/code/client/client.h
+++ b/code/client/client.h
@@ -264,11 +264,6 @@ typedef struct {
} serverInfo_t;
typedef struct {
- byte ip[4];
- unsigned short port;
-} serverAddress_t;
-
-typedef struct {
connstate_t state; // connection status
qboolean cddialog; // bring up the cd needed dialog next frame
@@ -295,18 +290,13 @@ typedef struct {
serverInfo_t globalServers[MAX_GLOBAL_SERVERS];
// additional global servers
int numGlobalServerAddresses;
- serverAddress_t globalServerAddresses[MAX_GLOBAL_SERVERS];
+ netadr_t globalServerAddresses[MAX_GLOBAL_SERVERS];
int numfavoriteservers;
serverInfo_t favoriteServers[MAX_OTHER_SERVERS];
- int nummplayerservers;
- serverInfo_t mplayerServers[MAX_OTHER_SERVERS];
-
int pingUpdateSource; // source currently pinging or updating
- int masterNum;
-
// update server info
netadr_t updateServer;
char updateChallenge[MAX_TOKEN_CHARS];