From a957b652bae5d1a5320eb01c349437bc7197b91a Mon Sep 17 00:00:00 2001 From: thilo Date: Fri, 11 Apr 2008 18:39:03 +0000 Subject: - Revamp in-game server browser: you can now scan for games on multiple master servers, while retaining compatibility with old QVMs. - Make Master server reporting/server queries ipv6 capable. git-svn-id: svn://svn.icculus.org/quake3/trunk@1311 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/client/client.h | 12 +----------- 1 file changed, 1 insertion(+), 11 deletions(-) (limited to 'code/client/client.h') diff --git a/code/client/client.h b/code/client/client.h index 7a0bd53..34aacc5 100644 --- a/code/client/client.h +++ b/code/client/client.h @@ -263,11 +263,6 @@ typedef struct { int punkbuster; } serverInfo_t; -typedef struct { - byte ip[4]; - unsigned short port; -} serverAddress_t; - typedef struct { connstate_t state; // connection status @@ -295,18 +290,13 @@ typedef struct { serverInfo_t globalServers[MAX_GLOBAL_SERVERS]; // additional global servers int numGlobalServerAddresses; - serverAddress_t globalServerAddresses[MAX_GLOBAL_SERVERS]; + netadr_t globalServerAddresses[MAX_GLOBAL_SERVERS]; int numfavoriteservers; serverInfo_t favoriteServers[MAX_OTHER_SERVERS]; - int nummplayerservers; - serverInfo_t mplayerServers[MAX_OTHER_SERVERS]; - int pingUpdateSource; // source currently pinging or updating - int masterNum; - // update server info netadr_t updateServer; char updateChallenge[MAX_TOKEN_CHARS]; -- cgit v1.2.3