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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-28 00:44:59 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-28 00:44:59 +0000
commitc200b936e78a1d7fa6326aff5fb15699f9b78f3d (patch)
treeb8dd7ba4ffd13b325ff39080901cdc81faa80dde /code/client/cl_parse.c
parent0392e2ec916bdd801717e4c61a1e102294964c4d (diff)
downloadioquake3-aero-c200b936e78a1d7fa6326aff5fb15699f9b78f3d.tar.gz
ioquake3-aero-c200b936e78a1d7fa6326aff5fb15699f9b78f3d.zip
Fix crash when recording to files and the map changes. Was caused by new, correct, behaviour of
FS_Restart() which would close the files before they'd be closed by the client. git-svn-id: svn://svn.icculus.org/quake3/trunk@878 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_parse.c')
-rw-r--r--code/client/cl_parse.c9
1 files changed, 8 insertions, 1 deletions
diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c
index d8ad6d7..e6b655a 100644
--- a/code/client/cl_parse.c
+++ b/code/client/cl_parse.c
@@ -482,8 +482,15 @@ void CL_ParseGamestate( msg_t *msg ) {
// parse serverId and other cvars
CL_SystemInfoChanged();
+ // stop recording before FS_Restart closes the demo file
+ if(clc.demorecording)
+ CL_StopRecord_f();
+ // same fore AVI recording
+ if(CL_VideoRecording())
+ CL_CloseAVI();
+
// reinitialize the filesystem if the game directory has changed
- FS_ConditionalRestart( clc.checksumFeed );
+ FS_ConditionalRestart( clc.checksumFeed );
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
// cgame