From c200b936e78a1d7fa6326aff5fb15699f9b78f3d Mon Sep 17 00:00:00 2001 From: thilo Date: Mon, 28 Aug 2006 00:44:59 +0000 Subject: Fix crash when recording to files and the map changes. Was caused by new, correct, behaviour of FS_Restart() which would close the files before they'd be closed by the client. git-svn-id: svn://svn.icculus.org/quake3/trunk@878 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/client/cl_parse.c | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'code/client/cl_parse.c') diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c index d8ad6d7..e6b655a 100644 --- a/code/client/cl_parse.c +++ b/code/client/cl_parse.c @@ -482,8 +482,15 @@ void CL_ParseGamestate( msg_t *msg ) { // parse serverId and other cvars CL_SystemInfoChanged(); + // stop recording before FS_Restart closes the demo file + if(clc.demorecording) + CL_StopRecord_f(); + // same fore AVI recording + if(CL_VideoRecording()) + CL_CloseAVI(); + // reinitialize the filesystem if the game directory has changed - FS_ConditionalRestart( clc.checksumFeed ); + FS_ConditionalRestart( clc.checksumFeed ); // This used to call CL_StartHunkUsers, but now we enter the download state before loading the // cgame -- cgit v1.2.3