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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-11-03 08:42:21 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-11-03 08:42:21 +0000
commit3639c7c61bf7299f5f938c750b2fac87b7906601 (patch)
treec1298c004582c07ec44f14b1198775ccbc1d511f /code/client/cl_parse.c
parent6ece0e5e6e63af93a20af8ca212e160f1cded25a (diff)
downloadioquake3-aero-3639c7c61bf7299f5f938c750b2fac87b7906601.tar.gz
ioquake3-aero-3639c7c61bf7299f5f938c750b2fac87b7906601.zip
Only stop demo on map change if it was started by autorecord.
git-svn-id: svn://svn.icculus.org/quake3/trunk@958 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_parse.c')
-rw-r--r--code/client/cl_parse.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/code/client/cl_parse.c b/code/client/cl_parse.c
index 763486b..35b6605 100644
--- a/code/client/cl_parse.c
+++ b/code/client/cl_parse.c
@@ -505,11 +505,8 @@ void CL_ParseGamestate( msg_t *msg ) {
CL_SystemInfoChanged();
// stop recording now so the demo won't have an unnecessary level load at the end.
- if(clc.demorecording)
+ if(cl_autoRecordDemo->integer && clc.demorecording)
CL_StopRecord_f();
- // same fore AVI recording
- if(CL_VideoRecording())
- CL_CloseAVI();
// reinitialize the filesystem if the game directory has changed
FS_ConditionalRestart( clc.checksumFeed );