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author | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-10 15:37:25 +0000 |
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committer | thilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-04-10 15:37:25 +0000 |
commit | ce41605441c55110aa523250987b50235261a6f6 (patch) | |
tree | 9a71b593f93e5ba817a94d40a3a04c0ec379b3d4 /code/client/cl_main.c | |
parent | 92f7f50f61dffdfa44d4908f7dc662eee9eedcdf (diff) | |
download | ioquake3-aero-ce41605441c55110aa523250987b50235261a6f6.tar.gz ioquake3-aero-ce41605441c55110aa523250987b50235261a6f6.zip |
Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1309 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/client/cl_main.c')
-rw-r--r-- | code/client/cl_main.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/code/client/cl_main.c b/code/client/cl_main.c index 8df950b..589907d 100644 --- a/code/client/cl_main.c +++ b/code/client/cl_main.c @@ -1712,9 +1712,8 @@ void CL_CheckForResend( void ) { case CA_CONNECTING: // requesting a challenge .. IPv6 users always get in as authorize server supports no ipv6. #ifndef STANDALONE - if ( clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) ) { + if (!Cvar_VariableIntegerValue("com_standalone") && clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) ) CL_RequestAuthorization(); - } #endif NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "getchallenge"); break; @@ -3695,6 +3694,7 @@ void CL_ShowIP_f(void) { Sys_ShowIP(); } +#ifndef STANDALONE /* ================= bool CL_CDKeyValidate @@ -3758,5 +3758,4 @@ qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qfalse; } - - +#endif |