From ce41605441c55110aa523250987b50235261a6f6 Mon Sep 17 00:00:00 2001 From: thilo Date: Thu, 10 Apr 2008 15:37:25 +0000 Subject: Add com_standalone cvar for at-runtime handling of mods that do not require the original quake3 game data. git-svn-id: svn://svn.icculus.org/quake3/trunk@1309 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/client/cl_main.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'code/client/cl_main.c') diff --git a/code/client/cl_main.c b/code/client/cl_main.c index 8df950b..589907d 100644 --- a/code/client/cl_main.c +++ b/code/client/cl_main.c @@ -1712,9 +1712,8 @@ void CL_CheckForResend( void ) { case CA_CONNECTING: // requesting a challenge .. IPv6 users always get in as authorize server supports no ipv6. #ifndef STANDALONE - if ( clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) ) { + if (!Cvar_VariableIntegerValue("com_standalone") && clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) ) CL_RequestAuthorization(); - } #endif NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "getchallenge"); break; @@ -3695,6 +3694,7 @@ void CL_ShowIP_f(void) { Sys_ShowIP(); } +#ifndef STANDALONE /* ================= bool CL_CDKeyValidate @@ -3758,5 +3758,4 @@ qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qfalse; } - - +#endif -- cgit v1.2.3