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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-26 19:45:21 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-10-26 19:45:21 +0000
commit67ee0c38c4fcc70e4610109d2c15023d4b7f23c0 (patch)
treed3deabaabd2cc0576319f2c5b6cedf58b27f58a5 /code/cgame/cg_local.h
parent8f89b366836fc69170e1c03d1b640caddd9ea33e (diff)
downloadioquake3-aero-67ee0c38c4fcc70e4610109d2c15023d4b7f23c0.tar.gz
ioquake3-aero-67ee0c38c4fcc70e4610109d2c15023d4b7f23c0.zip
* Moved various source files from their mod sdk locations to places more
appropriate for open source Q3 * This patch looks bigger than it really is, however it will probably break the VC and OS X builds (easy to fix though) git-svn-id: svn://svn.icculus.org/quake3/trunk@181 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_local.h')
-rw-r--r--code/cgame/cg_local.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/code/cgame/cg_local.h b/code/cgame/cg_local.h
index 27ec4fc..be502fc 100644
--- a/code/cgame/cg_local.h
+++ b/code/cgame/cg_local.h
@@ -20,8 +20,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
-#include "../game/q_shared.h"
-#include "tr_types.h"
+#include "../qcommon/q_shared.h"
+#include "../renderer/tr_types.h"
#include "../game/bg_public.h"
#include "cg_public.h"