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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-02 20:13:47 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-02 20:13:47 +0000 |
commit | 122fe646235067bae2a620f877a6d76af067d7f3 (patch) | |
tree | 136082c7dd759e9bb4cfab0a1668d3b43af984c1 /code/cgame/cg_local.h | |
parent | f5de4773415589c3e6ed64f9f67479b4f8bb9668 (diff) | |
download | ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.tar.gz ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.zip |
Cleanups from pomac!
git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_local.h')
-rw-r--r-- | code/cgame/cg_local.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/code/cgame/cg_local.h b/code/cgame/cg_local.h index a23f715..27ec4fc 100644 --- a/code/cgame/cg_local.h +++ b/code/cgame/cg_local.h @@ -1205,8 +1205,8 @@ void CG_MouseEvent(int x, int y); void CG_EventHandling(int type); void CG_RankRunFrame( void ); void CG_SetScoreSelection(void *menu); -score_t *CG_GetSelectedScore(); -void CG_BuildSpectatorString(); +score_t *CG_GetSelectedScore( void ); +void CG_BuildSpectatorString( void ); // @@ -1277,23 +1277,23 @@ void CG_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style); int CG_Text_Width(const char *text, float scale, int limit); int CG_Text_Height(const char *text, float scale, int limit); -void CG_SelectPrevPlayer(); -void CG_SelectNextPlayer(); +void CG_SelectPrevPlayer( void ); +void CG_SelectNextPlayer( void ); float CG_GetValue(int ownerDraw); qboolean CG_OwnerDrawVisible(int flags); void CG_RunMenuScript(char **args); -void CG_ShowResponseHead(); +void CG_ShowResponseHead( void ); void CG_SetPrintString(int type, const char *p); -void CG_InitTeamChat(); +void CG_InitTeamChat( void ); void CG_GetTeamColor(vec4_t *color); -const char *CG_GetGameStatusText(); -const char *CG_GetKillerText(); +const char *CG_GetGameStatusText( void ); +const char *CG_GetKillerText( void ); void CG_Draw3DModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles ); void CG_Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader); -void CG_CheckOrderPending(); -const char *CG_GameTypeString(); -qboolean CG_YourTeamHasFlag(); -qboolean CG_OtherTeamHasFlag(); +void CG_CheckOrderPending( void ); +const char *CG_GameTypeString( void ); +qboolean CG_YourTeamHasFlag( void ); +qboolean CG_OtherTeamHasFlag( void ); qhandle_t CG_StatusHandle(int task); |