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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-02 20:13:47 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-09-02 20:13:47 +0000
commit122fe646235067bae2a620f877a6d76af067d7f3 (patch)
tree136082c7dd759e9bb4cfab0a1668d3b43af984c1 /code/cgame/cg_local.h
parentf5de4773415589c3e6ed64f9f67479b4f8bb9668 (diff)
downloadioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.tar.gz
ioquake3-aero-122fe646235067bae2a620f877a6d76af067d7f3.zip
Cleanups from pomac!
git-svn-id: svn://svn.icculus.org/quake3/trunk@67 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/cgame/cg_local.h')
-rw-r--r--code/cgame/cg_local.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/code/cgame/cg_local.h b/code/cgame/cg_local.h
index a23f715..27ec4fc 100644
--- a/code/cgame/cg_local.h
+++ b/code/cgame/cg_local.h
@@ -1205,8 +1205,8 @@ void CG_MouseEvent(int x, int y);
void CG_EventHandling(int type);
void CG_RankRunFrame( void );
void CG_SetScoreSelection(void *menu);
-score_t *CG_GetSelectedScore();
-void CG_BuildSpectatorString();
+score_t *CG_GetSelectedScore( void );
+void CG_BuildSpectatorString( void );
//
@@ -1277,23 +1277,23 @@ void CG_OwnerDraw(float x, float y, float w, float h, float text_x, float text_y
void CG_Text_Paint(float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style);
int CG_Text_Width(const char *text, float scale, int limit);
int CG_Text_Height(const char *text, float scale, int limit);
-void CG_SelectPrevPlayer();
-void CG_SelectNextPlayer();
+void CG_SelectPrevPlayer( void );
+void CG_SelectNextPlayer( void );
float CG_GetValue(int ownerDraw);
qboolean CG_OwnerDrawVisible(int flags);
void CG_RunMenuScript(char **args);
-void CG_ShowResponseHead();
+void CG_ShowResponseHead( void );
void CG_SetPrintString(int type, const char *p);
-void CG_InitTeamChat();
+void CG_InitTeamChat( void );
void CG_GetTeamColor(vec4_t *color);
-const char *CG_GetGameStatusText();
-const char *CG_GetKillerText();
+const char *CG_GetGameStatusText( void );
+const char *CG_GetKillerText( void );
void CG_Draw3DModel( float x, float y, float w, float h, qhandle_t model, qhandle_t skin, vec3_t origin, vec3_t angles );
void CG_Text_PaintChar(float x, float y, float width, float height, float scale, float s, float t, float s2, float t2, qhandle_t hShader);
-void CG_CheckOrderPending();
-const char *CG_GameTypeString();
-qboolean CG_YourTeamHasFlag();
-qboolean CG_OtherTeamHasFlag();
+void CG_CheckOrderPending( void );
+const char *CG_GameTypeString( void );
+qboolean CG_YourTeamHasFlag( void );
+qboolean CG_OtherTeamHasFlag( void );
qhandle_t CG_StatusHandle(int task);