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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-29 14:00:03 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-09-29 14:00:03 +0000 |
commit | 9f421b4559a374814107ded1e1a377d83fb6c401 (patch) | |
tree | ee4060cb9976c4104194f6b1eeb8c4c231eeef68 /code/bspc/writebsp.c | |
parent | eb5753023d7c5f1a77ebb684d7c0a7baa0420473 (diff) | |
download | ioquake3-aero-9f421b4559a374814107ded1e1a377d83fb6c401.tar.gz ioquake3-aero-9f421b4559a374814107ded1e1a377d83fb6c401.zip |
* Most obscure bug EVAR. Seems a library that SDL depends on (specifically libgthread-2.0) defines a symbol g_log. qagamei386.so also defines such a symbol, but since it is dynamically loaded at runtime, no collision check is performed. When the code is relocated therefore, all instances of g_log in qagamei386.so end up refering to the g_log in the library... and bad things happen. s/g_log/g_logfile/g.
git-svn-id: svn://svn.icculus.org/quake3/trunk@128 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/bspc/writebsp.c')
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