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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/bspc/cfgq3.c
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/bspc/cfgq3.c')
-rwxr-xr-xcode/bspc/cfgq3.c168
1 files changed, 84 insertions, 84 deletions
diff --git a/code/bspc/cfgq3.c b/code/bspc/cfgq3.c
index 588509c..c0598ae 100755
--- a/code/bspc/cfgq3.c
+++ b/code/bspc/cfgq3.c
@@ -1,84 +1,84 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//===========================================================================
-// BSPC configuration file
-// Quake3
-//===========================================================================
-
-#define PRESENCE_NONE 1
-#define PRESENCE_NORMAL 2
-#define PRESENCE_CROUCH 4
-
-bbox //30x30x56
-{
- presencetype PRESENCE_NORMAL
- flags 0x0000
- mins {-15, -15, -24}
- maxs {15, 15, 32}
-} //end bbox
-
-bbox //30x30x40
-{
- presencetype PRESENCE_CROUCH
- flags 0x0001
- mins {-15, -15, -24}
- maxs {15, 15, 16}
-} //end bbox
-
-settings
-{
- phys_gravitydirection {0, 0, -1}
- phys_friction 6
- phys_stopspeed 100
- phys_gravity 800
- phys_waterfriction 1
- phys_watergravity 400
- phys_maxvelocity 320
- phys_maxwalkvelocity 320
- phys_maxcrouchvelocity 100
- phys_maxswimvelocity 150
- phys_maxacceleration 2200
- phys_airaccelerate 0
- phys_maxstep 18
- phys_maxsteepness 0.7
- phys_maxwaterjump 19
- phys_maxbarrier 33
- phys_jumpvel 270
- phys_falldelta5 40
- phys_falldelta10 60
- rs_waterjump 400
- rs_teleport 50
- rs_barrierjump 100
- rs_startcrouch 300
- rs_startgrapple 500
- rs_startwalkoffledge 70
- rs_startjump 300
- rs_rocketjump 500
- rs_bfgjump 500
- rs_jumppad 250
- rs_aircontrolledjumppad 300
- rs_funcbob 300
- rs_startelevator 50
- rs_falldamage5 300
- rs_falldamage10 500
- rs_maxjumpfallheight 450
-} //end settings
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+//===========================================================================
+// BSPC configuration file
+// Quake3
+//===========================================================================
+
+#define PRESENCE_NONE 1
+#define PRESENCE_NORMAL 2
+#define PRESENCE_CROUCH 4
+
+bbox //30x30x56
+{
+ presencetype PRESENCE_NORMAL
+ flags 0x0000
+ mins {-15, -15, -24}
+ maxs {15, 15, 32}
+} //end bbox
+
+bbox //30x30x40
+{
+ presencetype PRESENCE_CROUCH
+ flags 0x0001
+ mins {-15, -15, -24}
+ maxs {15, 15, 16}
+} //end bbox
+
+settings
+{
+ phys_gravitydirection {0, 0, -1}
+ phys_friction 6
+ phys_stopspeed 100
+ phys_gravity 800
+ phys_waterfriction 1
+ phys_watergravity 400
+ phys_maxvelocity 320
+ phys_maxwalkvelocity 320
+ phys_maxcrouchvelocity 100
+ phys_maxswimvelocity 150
+ phys_maxacceleration 2200
+ phys_airaccelerate 0
+ phys_maxstep 18
+ phys_maxsteepness 0.7
+ phys_maxwaterjump 19
+ phys_maxbarrier 33
+ phys_jumpvel 270
+ phys_falldelta5 40
+ phys_falldelta10 60
+ rs_waterjump 400
+ rs_teleport 50
+ rs_barrierjump 100
+ rs_startcrouch 300
+ rs_startgrapple 500
+ rs_startwalkoffledge 70
+ rs_startjump 300
+ rs_rocketjump 500
+ rs_bfgjump 500
+ rs_jumppad 250
+ rs_aircontrolledjumppad 300
+ rs_funcbob 300
+ rs_startelevator 50
+ rs_falldamage5 300
+ rs_falldamage10 500
+ rs_maxjumpfallheight 450
+} //end settings