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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/bspc/cfgq3.c | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/bspc/cfgq3.c')
-rwxr-xr-x | code/bspc/cfgq3.c | 168 |
1 files changed, 84 insertions, 84 deletions
diff --git a/code/bspc/cfgq3.c b/code/bspc/cfgq3.c index 588509c..c0598ae 100755 --- a/code/bspc/cfgq3.c +++ b/code/bspc/cfgq3.c @@ -1,84 +1,84 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-//===========================================================================
-// BSPC configuration file
-// Quake3
-//===========================================================================
-
-#define PRESENCE_NONE 1
-#define PRESENCE_NORMAL 2
-#define PRESENCE_CROUCH 4
-
-bbox //30x30x56
-{
- presencetype PRESENCE_NORMAL
- flags 0x0000
- mins {-15, -15, -24}
- maxs {15, 15, 32}
-} //end bbox
-
-bbox //30x30x40
-{
- presencetype PRESENCE_CROUCH
- flags 0x0001
- mins {-15, -15, -24}
- maxs {15, 15, 16}
-} //end bbox
-
-settings
-{
- phys_gravitydirection {0, 0, -1}
- phys_friction 6
- phys_stopspeed 100
- phys_gravity 800
- phys_waterfriction 1
- phys_watergravity 400
- phys_maxvelocity 320
- phys_maxwalkvelocity 320
- phys_maxcrouchvelocity 100
- phys_maxswimvelocity 150
- phys_maxacceleration 2200
- phys_airaccelerate 0
- phys_maxstep 18
- phys_maxsteepness 0.7
- phys_maxwaterjump 19
- phys_maxbarrier 33
- phys_jumpvel 270
- phys_falldelta5 40
- phys_falldelta10 60
- rs_waterjump 400
- rs_teleport 50
- rs_barrierjump 100
- rs_startcrouch 300
- rs_startgrapple 500
- rs_startwalkoffledge 70
- rs_startjump 300
- rs_rocketjump 500
- rs_bfgjump 500
- rs_jumppad 250
- rs_aircontrolledjumppad 300
- rs_funcbob 300
- rs_startelevator 50
- rs_falldamage5 300
- rs_falldamage10 500
- rs_maxjumpfallheight 450
-} //end settings
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +//=========================================================================== +// BSPC configuration file +// Quake3 +//=========================================================================== + +#define PRESENCE_NONE 1 +#define PRESENCE_NORMAL 2 +#define PRESENCE_CROUCH 4 + +bbox //30x30x56 +{ + presencetype PRESENCE_NORMAL + flags 0x0000 + mins {-15, -15, -24} + maxs {15, 15, 32} +} //end bbox + +bbox //30x30x40 +{ + presencetype PRESENCE_CROUCH + flags 0x0001 + mins {-15, -15, -24} + maxs {15, 15, 16} +} //end bbox + +settings +{ + phys_gravitydirection {0, 0, -1} + phys_friction 6 + phys_stopspeed 100 + phys_gravity 800 + phys_waterfriction 1 + phys_watergravity 400 + phys_maxvelocity 320 + phys_maxwalkvelocity 320 + phys_maxcrouchvelocity 100 + phys_maxswimvelocity 150 + phys_maxacceleration 2200 + phys_airaccelerate 0 + phys_maxstep 18 + phys_maxsteepness 0.7 + phys_maxwaterjump 19 + phys_maxbarrier 33 + phys_jumpvel 270 + phys_falldelta5 40 + phys_falldelta10 60 + rs_waterjump 400 + rs_teleport 50 + rs_barrierjump 100 + rs_startcrouch 300 + rs_startgrapple 500 + rs_startwalkoffledge 70 + rs_startjump 300 + rs_rocketjump 500 + rs_bfgjump 500 + rs_jumppad 250 + rs_aircontrolledjumppad 300 + rs_funcbob 300 + rs_startelevator 50 + rs_falldamage5 300 + rs_falldamage10 500 + rs_maxjumpfallheight 450 +} //end settings |