From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/bspc/cfgq3.c | 168 +++++++++++++++++++++++++++--------------------------- 1 file changed, 84 insertions(+), 84 deletions(-) (limited to 'code/bspc/cfgq3.c') diff --git a/code/bspc/cfgq3.c b/code/bspc/cfgq3.c index 588509c..c0598ae 100755 --- a/code/bspc/cfgq3.c +++ b/code/bspc/cfgq3.c @@ -1,84 +1,84 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ -//=========================================================================== -// BSPC configuration file -// Quake3 -//=========================================================================== - -#define PRESENCE_NONE 1 -#define PRESENCE_NORMAL 2 -#define PRESENCE_CROUCH 4 - -bbox //30x30x56 -{ - presencetype PRESENCE_NORMAL - flags 0x0000 - mins {-15, -15, -24} - maxs {15, 15, 32} -} //end bbox - -bbox //30x30x40 -{ - presencetype PRESENCE_CROUCH - flags 0x0001 - mins {-15, -15, -24} - maxs {15, 15, 16} -} //end bbox - -settings -{ - phys_gravitydirection {0, 0, -1} - phys_friction 6 - phys_stopspeed 100 - phys_gravity 800 - phys_waterfriction 1 - phys_watergravity 400 - phys_maxvelocity 320 - phys_maxwalkvelocity 320 - phys_maxcrouchvelocity 100 - phys_maxswimvelocity 150 - phys_maxacceleration 2200 - phys_airaccelerate 0 - phys_maxstep 18 - phys_maxsteepness 0.7 - phys_maxwaterjump 19 - phys_maxbarrier 33 - phys_jumpvel 270 - phys_falldelta5 40 - phys_falldelta10 60 - rs_waterjump 400 - rs_teleport 50 - rs_barrierjump 100 - rs_startcrouch 300 - rs_startgrapple 500 - rs_startwalkoffledge 70 - rs_startjump 300 - rs_rocketjump 500 - rs_bfgjump 500 - rs_jumppad 250 - rs_aircontrolledjumppad 300 - rs_funcbob 300 - rs_startelevator 50 - rs_falldamage5 300 - rs_falldamage10 500 - rs_maxjumpfallheight 450 -} //end settings +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +//=========================================================================== +// BSPC configuration file +// Quake3 +//=========================================================================== + +#define PRESENCE_NONE 1 +#define PRESENCE_NORMAL 2 +#define PRESENCE_CROUCH 4 + +bbox //30x30x56 +{ + presencetype PRESENCE_NORMAL + flags 0x0000 + mins {-15, -15, -24} + maxs {15, 15, 32} +} //end bbox + +bbox //30x30x40 +{ + presencetype PRESENCE_CROUCH + flags 0x0001 + mins {-15, -15, -24} + maxs {15, 15, 16} +} //end bbox + +settings +{ + phys_gravitydirection {0, 0, -1} + phys_friction 6 + phys_stopspeed 100 + phys_gravity 800 + phys_waterfriction 1 + phys_watergravity 400 + phys_maxvelocity 320 + phys_maxwalkvelocity 320 + phys_maxcrouchvelocity 100 + phys_maxswimvelocity 150 + phys_maxacceleration 2200 + phys_airaccelerate 0 + phys_maxstep 18 + phys_maxsteepness 0.7 + phys_maxwaterjump 19 + phys_maxbarrier 33 + phys_jumpvel 270 + phys_falldelta5 40 + phys_falldelta10 60 + rs_waterjump 400 + rs_teleport 50 + rs_barrierjump 100 + rs_startcrouch 300 + rs_startgrapple 500 + rs_startwalkoffledge 70 + rs_startjump 300 + rs_rocketjump 500 + rs_bfgjump 500 + rs_jumppad 250 + rs_aircontrolledjumppad 300 + rs_funcbob 300 + rs_startelevator 50 + rs_falldamage5 300 + rs_falldamage10 500 + rs_maxjumpfallheight 450 +} //end settings -- cgit v1.2.3