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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 |
commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/botlib/l_struct.h | |
parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/l_struct.h')
-rwxr-xr-x | code/botlib/l_struct.h | 150 |
1 files changed, 75 insertions, 75 deletions
diff --git a/code/botlib/l_struct.h b/code/botlib/l_struct.h index 66ac035..b8ef719 100755 --- a/code/botlib/l_struct.h +++ b/code/botlib/l_struct.h @@ -1,75 +1,75 @@ -/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-/*****************************************************************************
- * name: l_struct.h
- *
- * desc: structure reading/writing
- *
- * $Archive: /source/code/botlib/l_struct.h $
- *
- *****************************************************************************/
-
-
-#define MAX_STRINGFIELD 80
-//field types
-#define FT_CHAR 1 // char
-#define FT_INT 2 // int
-#define FT_FLOAT 3 // float
-#define FT_STRING 4 // char [MAX_STRINGFIELD]
-#define FT_STRUCT 6 // struct (sub structure)
-//type only mask
-#define FT_TYPE 0x00FF // only type, clear subtype
-//sub types
-#define FT_ARRAY 0x0100 // array of type
-#define FT_BOUNDED 0x0200 // bounded value
-#define FT_UNSIGNED 0x0400
-
-//structure field definition
-typedef struct fielddef_s
-{
- char *name; //name of the field
- int offset; //offset in the structure
- int type; //type of the field
- //type specific fields
- int maxarray; //maximum array size
- float floatmin, floatmax; //float min and max
- struct structdef_s *substruct; //sub structure
-} fielddef_t;
-
-//structure definition
-typedef struct structdef_s
-{
- int size;
- fielddef_t *fields;
-} structdef_t;
-
-//read a structure from a script
-int ReadStructure(source_t *source, structdef_t *def, char *structure);
-//write a structure to a file
-int WriteStructure(FILE *fp, structdef_t *def, char *structure);
-//writes indents
-int WriteIndent(FILE *fp, int indent);
-//writes a float without traling zeros
-int WriteFloat(FILE *fp, float value);
-
-
+/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/***************************************************************************** + * name: l_struct.h + * + * desc: structure reading/writing + * + * $Archive: /source/code/botlib/l_struct.h $ + * + *****************************************************************************/ + + +#define MAX_STRINGFIELD 80 +//field types +#define FT_CHAR 1 // char +#define FT_INT 2 // int +#define FT_FLOAT 3 // float +#define FT_STRING 4 // char [MAX_STRINGFIELD] +#define FT_STRUCT 6 // struct (sub structure) +//type only mask +#define FT_TYPE 0x00FF // only type, clear subtype +//sub types +#define FT_ARRAY 0x0100 // array of type +#define FT_BOUNDED 0x0200 // bounded value +#define FT_UNSIGNED 0x0400 + +//structure field definition +typedef struct fielddef_s +{ + char *name; //name of the field + int offset; //offset in the structure + int type; //type of the field + //type specific fields + int maxarray; //maximum array size + float floatmin, floatmax; //float min and max + struct structdef_s *substruct; //sub structure +} fielddef_t; + +//structure definition +typedef struct structdef_s +{ + int size; + fielddef_t *fields; +} structdef_t; + +//read a structure from a script +int ReadStructure(source_t *source, structdef_t *def, char *structure); +//write a structure to a file +int WriteStructure(FILE *fp, structdef_t *def, char *structure); +//writes indents +int WriteIndent(FILE *fp, int indent); +//writes a float without traling zeros +int WriteFloat(FILE *fp, float value); + + |