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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/botlib/l_struct.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/l_struct.h')
-rwxr-xr-xcode/botlib/l_struct.h150
1 files changed, 75 insertions, 75 deletions
diff --git a/code/botlib/l_struct.h b/code/botlib/l_struct.h
index 66ac035..b8ef719 100755
--- a/code/botlib/l_struct.h
+++ b/code/botlib/l_struct.h
@@ -1,75 +1,75 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-/*****************************************************************************
- * name: l_struct.h
- *
- * desc: structure reading/writing
- *
- * $Archive: /source/code/botlib/l_struct.h $
- *
- *****************************************************************************/
-
-
-#define MAX_STRINGFIELD 80
-//field types
-#define FT_CHAR 1 // char
-#define FT_INT 2 // int
-#define FT_FLOAT 3 // float
-#define FT_STRING 4 // char [MAX_STRINGFIELD]
-#define FT_STRUCT 6 // struct (sub structure)
-//type only mask
-#define FT_TYPE 0x00FF // only type, clear subtype
-//sub types
-#define FT_ARRAY 0x0100 // array of type
-#define FT_BOUNDED 0x0200 // bounded value
-#define FT_UNSIGNED 0x0400
-
-//structure field definition
-typedef struct fielddef_s
-{
- char *name; //name of the field
- int offset; //offset in the structure
- int type; //type of the field
- //type specific fields
- int maxarray; //maximum array size
- float floatmin, floatmax; //float min and max
- struct structdef_s *substruct; //sub structure
-} fielddef_t;
-
-//structure definition
-typedef struct structdef_s
-{
- int size;
- fielddef_t *fields;
-} structdef_t;
-
-//read a structure from a script
-int ReadStructure(source_t *source, structdef_t *def, char *structure);
-//write a structure to a file
-int WriteStructure(FILE *fp, structdef_t *def, char *structure);
-//writes indents
-int WriteIndent(FILE *fp, int indent);
-//writes a float without traling zeros
-int WriteFloat(FILE *fp, float value);
-
-
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: l_struct.h
+ *
+ * desc: structure reading/writing
+ *
+ * $Archive: /source/code/botlib/l_struct.h $
+ *
+ *****************************************************************************/
+
+
+#define MAX_STRINGFIELD 80
+//field types
+#define FT_CHAR 1 // char
+#define FT_INT 2 // int
+#define FT_FLOAT 3 // float
+#define FT_STRING 4 // char [MAX_STRINGFIELD]
+#define FT_STRUCT 6 // struct (sub structure)
+//type only mask
+#define FT_TYPE 0x00FF // only type, clear subtype
+//sub types
+#define FT_ARRAY 0x0100 // array of type
+#define FT_BOUNDED 0x0200 // bounded value
+#define FT_UNSIGNED 0x0400
+
+//structure field definition
+typedef struct fielddef_s
+{
+ char *name; //name of the field
+ int offset; //offset in the structure
+ int type; //type of the field
+ //type specific fields
+ int maxarray; //maximum array size
+ float floatmin, floatmax; //float min and max
+ struct structdef_s *substruct; //sub structure
+} fielddef_t;
+
+//structure definition
+typedef struct structdef_s
+{
+ int size;
+ fielddef_t *fields;
+} structdef_t;
+
+//read a structure from a script
+int ReadStructure(source_t *source, structdef_t *def, char *structure);
+//write a structure to a file
+int WriteStructure(FILE *fp, structdef_t *def, char *structure);
+//writes indents
+int WriteIndent(FILE *fp, int indent);
+//writes a float without traling zeros
+int WriteFloat(FILE *fp, float value);
+
+