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authoricculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-15 01:44:58 +0000
committericculus <icculus@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-09-15 01:44:58 +0000
commite147ed40e85698cd26934efae666565840076cc5 (patch)
tree1da96e426f1497bd756af0e29084c2d7806fdb89 /code/botlib/botlib.h
parent93404730059e9c8b6fcbf4e7c0f5ff69a23e6ea1 (diff)
downloadioquake3-aero-e147ed40e85698cd26934efae666565840076cc5.tar.gz
ioquake3-aero-e147ed40e85698cd26934efae666565840076cc5.zip
Renamed bot_developer to botDeveloper to prevent symbol clash.
qagame*.so has a variable named this too, and this confuses the Linux dynamic loader since we're not using -fvisibility=hidden. Fixes Bugzilla #3944. git-svn-id: svn://svn.icculus.org/quake3/trunk@1607 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/botlib.h')
-rw-r--r--code/botlib/botlib.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/code/botlib/botlib.h b/code/botlib/botlib.h
index a3f7516..5fb1855 100644
--- a/code/botlib/botlib.h
+++ b/code/botlib/botlib.h
@@ -443,7 +443,7 @@ name: default: module(s): description:
"log" "0" l_log.c enable/disable creating a log file
"maxclients" "4" be_interface.c maximum number of clients
"maxentities" "1024" be_interface.c maximum number of entities
-"bot_developer" "0" be_interface.c bot developer mode
+"bot_developer" "0" be_interface.c bot developer mode (it's "botDeveloper" in C to prevent symbol clash).
"phys_friction" "6" be_aas_move.c ground friction
"phys_stopspeed" "100" be_aas_move.c stop speed