From e147ed40e85698cd26934efae666565840076cc5 Mon Sep 17 00:00:00 2001 From: icculus Date: Tue, 15 Sep 2009 01:44:58 +0000 Subject: Renamed bot_developer to botDeveloper to prevent symbol clash. qagame*.so has a variable named this too, and this confuses the Linux dynamic loader since we're not using -fvisibility=hidden. Fixes Bugzilla #3944. git-svn-id: svn://svn.icculus.org/quake3/trunk@1607 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/botlib/botlib.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'code/botlib/botlib.h') diff --git a/code/botlib/botlib.h b/code/botlib/botlib.h index a3f7516..5fb1855 100644 --- a/code/botlib/botlib.h +++ b/code/botlib/botlib.h @@ -443,7 +443,7 @@ name: default: module(s): description: "log" "0" l_log.c enable/disable creating a log file "maxclients" "4" be_interface.c maximum number of clients "maxentities" "1024" be_interface.c maximum number of entities -"bot_developer" "0" be_interface.c bot developer mode +"bot_developer" "0" be_interface.c bot developer mode (it's "botDeveloper" in C to prevent symbol clash). "phys_friction" "6" be_aas_move.c ground friction "phys_stopspeed" "100" be_aas_move.c stop speed -- cgit v1.2.3