diff options
| author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 | 
|---|---|---|
| committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2005-08-26 17:39:27 +0000 | 
| commit | 6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch) | |
| tree | e3eda937a05d7db42de725b7013bd0344b987f34 /code/botlib/be_aas_reach.h | |
| parent | 872d4d7f55af706737ffb361bb76ad13e7496770 (diff) | |
| download | ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip | |
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/be_aas_reach.h')
| -rwxr-xr-x | code/botlib/be_aas_reach.h | 136 | 
1 files changed, 68 insertions, 68 deletions
| diff --git a/code/botlib/be_aas_reach.h b/code/botlib/be_aas_reach.h index e4b5ef2..fa5dcd4 100755 --- a/code/botlib/be_aas_reach.h +++ b/code/botlib/be_aas_reach.h @@ -1,68 +1,68 @@ -/*
 -===========================================================================
 -Copyright (C) 1999-2005 Id Software, Inc.
 -
 -This file is part of Quake III Arena source code.
 -
 -Quake III Arena source code is free software; you can redistribute it
 -and/or modify it under the terms of the GNU General Public License as
 -published by the Free Software Foundation; either version 2 of the License,
 -or (at your option) any later version.
 -
 -Quake III Arena source code is distributed in the hope that it will be
 -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 -GNU General Public License for more details.
 -
 -You should have received a copy of the GNU General Public License
 -along with Foobar; if not, write to the Free Software
 -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 -===========================================================================
 -*/
 -
 -/*****************************************************************************
 - * name:		be_aas_reach.h
 - *
 - * desc:		AAS
 - *
 - * $Archive: /source/code/botlib/be_aas_reach.h $
 - *
 - *****************************************************************************/
 -
 -#ifdef AASINTERN
 -//initialize calculating the reachabilities
 -void AAS_InitReachability(void);
 -//continue calculating the reachabilities
 -int AAS_ContinueInitReachability(float time);
 -//
 -int AAS_BestReachableLinkArea(aas_link_t *areas);
 -#endif //AASINTERN
 -
 -//returns true if the are has reachabilities to other areas
 -int AAS_AreaReachability(int areanum);
 -//returns the best reachable area and goal origin for a bounding box at the given origin
 -int AAS_BestReachableArea(vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin);
 -//returns the best jumppad area from which the bbox at origin is reachable
 -int AAS_BestReachableFromJumpPadArea(vec3_t origin, vec3_t mins, vec3_t maxs);
 -//returns the next reachability using the given model
 -int AAS_NextModelReachability(int num, int modelnum);
 -//returns the total area of the ground faces of the given area
 -float AAS_AreaGroundFaceArea(int areanum);
 -//returns true if the area is crouch only
 -int AAS_AreaCrouch(int areanum);
 -//returns true if a player can swim in this area
 -int AAS_AreaSwim(int areanum);
 -//returns true if the area is filled with a liquid
 -int AAS_AreaLiquid(int areanum);
 -//returns true if the area contains lava
 -int AAS_AreaLava(int areanum);
 -//returns true if the area contains slime
 -int AAS_AreaSlime(int areanum);
 -//returns true if the area has one or more ground faces
 -int AAS_AreaGrounded(int areanum);
 -//returns true if the area has one or more ladder faces
 -int AAS_AreaLadder(int areanum);
 -//returns true if the area is a jump pad
 -int AAS_AreaJumpPad(int areanum);
 -//returns true if the area is donotenter
 -int AAS_AreaDoNotEnter(int areanum);
 +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA +=========================================================================== +*/ + +/***************************************************************************** + * name:		be_aas_reach.h + * + * desc:		AAS + * + * $Archive: /source/code/botlib/be_aas_reach.h $ + * + *****************************************************************************/ + +#ifdef AASINTERN +//initialize calculating the reachabilities +void AAS_InitReachability(void); +//continue calculating the reachabilities +int AAS_ContinueInitReachability(float time); +// +int AAS_BestReachableLinkArea(aas_link_t *areas); +#endif //AASINTERN + +//returns true if the are has reachabilities to other areas +int AAS_AreaReachability(int areanum); +//returns the best reachable area and goal origin for a bounding box at the given origin +int AAS_BestReachableArea(vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin); +//returns the best jumppad area from which the bbox at origin is reachable +int AAS_BestReachableFromJumpPadArea(vec3_t origin, vec3_t mins, vec3_t maxs); +//returns the next reachability using the given model +int AAS_NextModelReachability(int num, int modelnum); +//returns the total area of the ground faces of the given area +float AAS_AreaGroundFaceArea(int areanum); +//returns true if the area is crouch only +int AAS_AreaCrouch(int areanum); +//returns true if a player can swim in this area +int AAS_AreaSwim(int areanum); +//returns true if the area is filled with a liquid +int AAS_AreaLiquid(int areanum); +//returns true if the area contains lava +int AAS_AreaLava(int areanum); +//returns true if the area contains slime +int AAS_AreaSlime(int areanum); +//returns true if the area has one or more ground faces +int AAS_AreaGrounded(int areanum); +//returns true if the area has one or more ladder faces +int AAS_AreaLadder(int areanum); +//returns true if the area is a jump pad +int AAS_AreaJumpPad(int areanum); +//returns true if the area is donotenter +int AAS_AreaDoNotEnter(int areanum); | 
