From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/botlib/be_aas_reach.h | 136 ++++++++++++++++++++++----------------------- 1 file changed, 68 insertions(+), 68 deletions(-) (limited to 'code/botlib/be_aas_reach.h') diff --git a/code/botlib/be_aas_reach.h b/code/botlib/be_aas_reach.h index e4b5ef2..fa5dcd4 100755 --- a/code/botlib/be_aas_reach.h +++ b/code/botlib/be_aas_reach.h @@ -1,68 +1,68 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -/***************************************************************************** - * name: be_aas_reach.h - * - * desc: AAS - * - * $Archive: /source/code/botlib/be_aas_reach.h $ - * - *****************************************************************************/ - -#ifdef AASINTERN -//initialize calculating the reachabilities -void AAS_InitReachability(void); -//continue calculating the reachabilities -int AAS_ContinueInitReachability(float time); -// -int AAS_BestReachableLinkArea(aas_link_t *areas); -#endif //AASINTERN - -//returns true if the are has reachabilities to other areas -int AAS_AreaReachability(int areanum); -//returns the best reachable area and goal origin for a bounding box at the given origin -int AAS_BestReachableArea(vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin); -//returns the best jumppad area from which the bbox at origin is reachable -int AAS_BestReachableFromJumpPadArea(vec3_t origin, vec3_t mins, vec3_t maxs); -//returns the next reachability using the given model -int AAS_NextModelReachability(int num, int modelnum); -//returns the total area of the ground faces of the given area -float AAS_AreaGroundFaceArea(int areanum); -//returns true if the area is crouch only -int AAS_AreaCrouch(int areanum); -//returns true if a player can swim in this area -int AAS_AreaSwim(int areanum); -//returns true if the area is filled with a liquid -int AAS_AreaLiquid(int areanum); -//returns true if the area contains lava -int AAS_AreaLava(int areanum); -//returns true if the area contains slime -int AAS_AreaSlime(int areanum); -//returns true if the area has one or more ground faces -int AAS_AreaGrounded(int areanum); -//returns true if the area has one or more ladder faces -int AAS_AreaLadder(int areanum); -//returns true if the area is a jump pad -int AAS_AreaJumpPad(int areanum); -//returns true if the area is donotenter -int AAS_AreaDoNotEnter(int areanum); +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/***************************************************************************** + * name: be_aas_reach.h + * + * desc: AAS + * + * $Archive: /source/code/botlib/be_aas_reach.h $ + * + *****************************************************************************/ + +#ifdef AASINTERN +//initialize calculating the reachabilities +void AAS_InitReachability(void); +//continue calculating the reachabilities +int AAS_ContinueInitReachability(float time); +// +int AAS_BestReachableLinkArea(aas_link_t *areas); +#endif //AASINTERN + +//returns true if the are has reachabilities to other areas +int AAS_AreaReachability(int areanum); +//returns the best reachable area and goal origin for a bounding box at the given origin +int AAS_BestReachableArea(vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin); +//returns the best jumppad area from which the bbox at origin is reachable +int AAS_BestReachableFromJumpPadArea(vec3_t origin, vec3_t mins, vec3_t maxs); +//returns the next reachability using the given model +int AAS_NextModelReachability(int num, int modelnum); +//returns the total area of the ground faces of the given area +float AAS_AreaGroundFaceArea(int areanum); +//returns true if the area is crouch only +int AAS_AreaCrouch(int areanum); +//returns true if a player can swim in this area +int AAS_AreaSwim(int areanum); +//returns true if the area is filled with a liquid +int AAS_AreaLiquid(int areanum); +//returns true if the area contains lava +int AAS_AreaLava(int areanum); +//returns true if the area contains slime +int AAS_AreaSlime(int areanum); +//returns true if the area has one or more ground faces +int AAS_AreaGrounded(int areanum); +//returns true if the area has one or more ladder faces +int AAS_AreaLadder(int areanum); +//returns true if the area is a jump pad +int AAS_AreaJumpPad(int areanum); +//returns true if the area is donotenter +int AAS_AreaDoNotEnter(int areanum); -- cgit v1.2.3