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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2005-08-26 17:39:27 +0000
commit6bf20c78f5b69d40bcc4931df93d29198435ab67 (patch)
treee3eda937a05d7db42de725b7013bd0344b987f34 /code/botlib/be_aas_move.h
parent872d4d7f55af706737ffb361bb76ad13e7496770 (diff)
downloadioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.tar.gz
ioquake3-aero-6bf20c78f5b69d40bcc4931df93d29198435ab67.zip
newlines fixed
git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'code/botlib/be_aas_move.h')
-rwxr-xr-xcode/botlib/be_aas_move.h142
1 files changed, 71 insertions, 71 deletions
diff --git a/code/botlib/be_aas_move.h b/code/botlib/be_aas_move.h
index 5b491a4..5705e46 100755
--- a/code/botlib/be_aas_move.h
+++ b/code/botlib/be_aas_move.h
@@ -1,71 +1,71 @@
-/*
-===========================================================================
-Copyright (C) 1999-2005 Id Software, Inc.
-
-This file is part of Quake III Arena source code.
-
-Quake III Arena source code is free software; you can redistribute it
-and/or modify it under the terms of the GNU General Public License as
-published by the Free Software Foundation; either version 2 of the License,
-or (at your option) any later version.
-
-Quake III Arena source code is distributed in the hope that it will be
-useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Foobar; if not, write to the Free Software
-Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
-===========================================================================
-*/
-
-/*****************************************************************************
- * name: be_aas_move.h
- *
- * desc: AAS
- *
- * $Archive: /source/code/botlib/be_aas_move.h $
- *
- *****************************************************************************/
-
-#ifdef AASINTERN
-extern aas_settings_t aassettings;
-#endif //AASINTERN
-
-//movement prediction
-int AAS_PredictClientMovement(struct aas_clientmove_s *move,
- int entnum, vec3_t origin,
- int presencetype, int onground,
- vec3_t velocity, vec3_t cmdmove,
- int cmdframes,
- int maxframes, float frametime,
- int stopevent, int stopareanum, int visualize);
-//predict movement until bounding box is hit
-int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move,
- int entnum, vec3_t origin,
- int presencetype, int onground,
- vec3_t velocity, vec3_t cmdmove,
- int cmdframes,
- int maxframes, float frametime,
- vec3_t mins, vec3_t maxs, int visualize);
-//returns true if on the ground at the given origin
-int AAS_OnGround(vec3_t origin, int presencetype, int passent);
-//returns true if swimming at the given origin
-int AAS_Swimming(vec3_t origin);
-//returns the jump reachability run start point
-void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart);
-//returns true if against a ladder at the given origin
-int AAS_AgainstLadder(vec3_t origin);
-//rocket jump Z velocity when rocket-jumping at origin
-float AAS_RocketJumpZVelocity(vec3_t origin);
-//bfg jump Z velocity when bfg-jumping at origin
-float AAS_BFGJumpZVelocity(vec3_t origin);
-//calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated
-int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity);
-//
-void AAS_SetMovedir(vec3_t angles, vec3_t movedir);
-//
-int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs);
-//
-void AAS_InitSettings(void);
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+
+This file is part of Quake III Arena source code.
+
+Quake III Arena source code is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Quake III Arena source code is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Foobar; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+
+/*****************************************************************************
+ * name: be_aas_move.h
+ *
+ * desc: AAS
+ *
+ * $Archive: /source/code/botlib/be_aas_move.h $
+ *
+ *****************************************************************************/
+
+#ifdef AASINTERN
+extern aas_settings_t aassettings;
+#endif //AASINTERN
+
+//movement prediction
+int AAS_PredictClientMovement(struct aas_clientmove_s *move,
+ int entnum, vec3_t origin,
+ int presencetype, int onground,
+ vec3_t velocity, vec3_t cmdmove,
+ int cmdframes,
+ int maxframes, float frametime,
+ int stopevent, int stopareanum, int visualize);
+//predict movement until bounding box is hit
+int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move,
+ int entnum, vec3_t origin,
+ int presencetype, int onground,
+ vec3_t velocity, vec3_t cmdmove,
+ int cmdframes,
+ int maxframes, float frametime,
+ vec3_t mins, vec3_t maxs, int visualize);
+//returns true if on the ground at the given origin
+int AAS_OnGround(vec3_t origin, int presencetype, int passent);
+//returns true if swimming at the given origin
+int AAS_Swimming(vec3_t origin);
+//returns the jump reachability run start point
+void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart);
+//returns true if against a ladder at the given origin
+int AAS_AgainstLadder(vec3_t origin);
+//rocket jump Z velocity when rocket-jumping at origin
+float AAS_RocketJumpZVelocity(vec3_t origin);
+//bfg jump Z velocity when bfg-jumping at origin
+float AAS_BFGJumpZVelocity(vec3_t origin);
+//calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated
+int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity);
+//
+void AAS_SetMovedir(vec3_t angles, vec3_t movedir);
+//
+int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs);
+//
+void AAS_InitSettings(void);