From 6bf20c78f5b69d40bcc4931df93d29198435ab67 Mon Sep 17 00:00:00 2001 From: zakk Date: Fri, 26 Aug 2005 17:39:27 +0000 Subject: newlines fixed git-svn-id: svn://svn.icculus.org/quake3/trunk@6 edf5b092-35ff-0310-97b2-ce42778d08ea --- code/botlib/be_aas_move.h | 142 +++++++++++++++++++++++----------------------- 1 file changed, 71 insertions(+), 71 deletions(-) (limited to 'code/botlib/be_aas_move.h') diff --git a/code/botlib/be_aas_move.h b/code/botlib/be_aas_move.h index 5b491a4..5705e46 100755 --- a/code/botlib/be_aas_move.h +++ b/code/botlib/be_aas_move.h @@ -1,71 +1,71 @@ -/* -=========================================================================== -Copyright (C) 1999-2005 Id Software, Inc. - -This file is part of Quake III Arena source code. - -Quake III Arena source code is free software; you can redistribute it -and/or modify it under the terms of the GNU General Public License as -published by the Free Software Foundation; either version 2 of the License, -or (at your option) any later version. - -Quake III Arena source code is distributed in the hope that it will be -useful, but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with Foobar; if not, write to the Free Software -Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA -=========================================================================== -*/ - -/***************************************************************************** - * name: be_aas_move.h - * - * desc: AAS - * - * $Archive: /source/code/botlib/be_aas_move.h $ - * - *****************************************************************************/ - -#ifdef AASINTERN -extern aas_settings_t aassettings; -#endif //AASINTERN - -//movement prediction -int AAS_PredictClientMovement(struct aas_clientmove_s *move, - int entnum, vec3_t origin, - int presencetype, int onground, - vec3_t velocity, vec3_t cmdmove, - int cmdframes, - int maxframes, float frametime, - int stopevent, int stopareanum, int visualize); -//predict movement until bounding box is hit -int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move, - int entnum, vec3_t origin, - int presencetype, int onground, - vec3_t velocity, vec3_t cmdmove, - int cmdframes, - int maxframes, float frametime, - vec3_t mins, vec3_t maxs, int visualize); -//returns true if on the ground at the given origin -int AAS_OnGround(vec3_t origin, int presencetype, int passent); -//returns true if swimming at the given origin -int AAS_Swimming(vec3_t origin); -//returns the jump reachability run start point -void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart); -//returns true if against a ladder at the given origin -int AAS_AgainstLadder(vec3_t origin); -//rocket jump Z velocity when rocket-jumping at origin -float AAS_RocketJumpZVelocity(vec3_t origin); -//bfg jump Z velocity when bfg-jumping at origin -float AAS_BFGJumpZVelocity(vec3_t origin); -//calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated -int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity); -// -void AAS_SetMovedir(vec3_t angles, vec3_t movedir); -// -int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs); -// -void AAS_InitSettings(void); +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. + +This file is part of Quake III Arena source code. + +Quake III Arena source code is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Quake III Arena source code is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Foobar; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ + +/***************************************************************************** + * name: be_aas_move.h + * + * desc: AAS + * + * $Archive: /source/code/botlib/be_aas_move.h $ + * + *****************************************************************************/ + +#ifdef AASINTERN +extern aas_settings_t aassettings; +#endif //AASINTERN + +//movement prediction +int AAS_PredictClientMovement(struct aas_clientmove_s *move, + int entnum, vec3_t origin, + int presencetype, int onground, + vec3_t velocity, vec3_t cmdmove, + int cmdframes, + int maxframes, float frametime, + int stopevent, int stopareanum, int visualize); +//predict movement until bounding box is hit +int AAS_ClientMovementHitBBox(struct aas_clientmove_s *move, + int entnum, vec3_t origin, + int presencetype, int onground, + vec3_t velocity, vec3_t cmdmove, + int cmdframes, + int maxframes, float frametime, + vec3_t mins, vec3_t maxs, int visualize); +//returns true if on the ground at the given origin +int AAS_OnGround(vec3_t origin, int presencetype, int passent); +//returns true if swimming at the given origin +int AAS_Swimming(vec3_t origin); +//returns the jump reachability run start point +void AAS_JumpReachRunStart(struct aas_reachability_s *reach, vec3_t runstart); +//returns true if against a ladder at the given origin +int AAS_AgainstLadder(vec3_t origin); +//rocket jump Z velocity when rocket-jumping at origin +float AAS_RocketJumpZVelocity(vec3_t origin); +//bfg jump Z velocity when bfg-jumping at origin +float AAS_BFGJumpZVelocity(vec3_t origin); +//calculates the horizontal velocity needed for a jump and returns true this velocity could be calculated +int AAS_HorizontalVelocityForJump(float zvel, vec3_t start, vec3_t end, float *velocity); +// +void AAS_SetMovedir(vec3_t angles, vec3_t movedir); +// +int AAS_DropToFloor(vec3_t origin, vec3_t mins, vec3_t maxs); +// +void AAS_InitSettings(void); -- cgit v1.2.3