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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-05-02 20:34:40 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-05-02 20:34:40 +0000
commit60696cebc57bd37f10e996ad3e09f3ff23cdc7d3 (patch)
tree4e38b08e3d7779606abafc867ce87ec1ae6f4e2d /TODO
parent190411fcc424c18d0a34e0547fb89f96fd714a34 (diff)
downloadioquake3-aero-60696cebc57bd37f10e996ad3e09f3ff23cdc7d3.tar.gz
ioquake3-aero-60696cebc57bd37f10e996ad3e09f3ff23cdc7d3.zip
Updates to the status or whatever
git-svn-id: svn://svn.icculus.org/quake3/trunk@1079 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'TODO')
-rw-r--r--TODO4
1 files changed, 3 insertions, 1 deletions
diff --git a/TODO b/TODO
index 48db115..8d5ef99 100644
--- a/TODO
+++ b/TODO
@@ -23,6 +23,8 @@ For 1.35+:
* Replace windows DirectX backend with SDL
* Graphical "ioquake3" watermark in videos, optional, on by default
* Gamma stuff while recording videos.
+* Application for OS X at least to launch mods with appropriate hunkmegs, etc.
-For 1.99:
+For 2.0:
* Four player split-screen
+* Multi-platform application to launch and download mods.