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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-01-13 21:45:34 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-01-13 21:45:34 +0000 |
commit | 45b5470e426dbd03d026c46789aa8f10613de3e5 (patch) | |
tree | 6d2bbab7678be5df5751d9f9e78efd96bf471ac4 /TODO | |
parent | 0faa5c2742192ab70c065eea113605b4ab9b821b (diff) | |
download | ioquake3-aero-45b5470e426dbd03d026c46789aa8f10613de3e5.tar.gz ioquake3-aero-45b5470e426dbd03d026c46789aa8f10613de3e5.zip |
Consider this the roadmap.
git-svn-id: svn://svn.icculus.org/quake3/trunk@474 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -1,3 +1,14 @@ +FOR ANY RELEASE, WE NEED, ON EACH PLATFORM: + +1) Testing of Quake 3 single player, and network games (pb will never work) +2) Testing of Quake 3: Team Arena, SP and MP, etc +3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net, whatever +4) Installers which include all up-to-date id pak files, require no cd rom, user will have to copy pak0.pk3 themselves. + +For 1.34: +See above. + +For 1.35+: * IPv6 support * merge unix_net.c and win_net.c * Clean platform specific stuff from lcc |