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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-13 21:45:34 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-13 21:45:34 +0000
commit45b5470e426dbd03d026c46789aa8f10613de3e5 (patch)
tree6d2bbab7678be5df5751d9f9e78efd96bf471ac4 /TODO
parent0faa5c2742192ab70c065eea113605b4ab9b821b (diff)
downloadioquake3-aero-45b5470e426dbd03d026c46789aa8f10613de3e5.tar.gz
ioquake3-aero-45b5470e426dbd03d026c46789aa8f10613de3e5.zip
Consider this the roadmap.
git-svn-id: svn://svn.icculus.org/quake3/trunk@474 edf5b092-35ff-0310-97b2-ce42778d08ea
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+FOR ANY RELEASE, WE NEED, ON EACH PLATFORM:
+
+1) Testing of Quake 3 single player, and network games (pb will never work)
+2) Testing of Quake 3: Team Arena, SP and MP, etc
+3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net, whatever
+4) Installers which include all up-to-date id pak files, require no cd rom, user will have to copy pak0.pk3 themselves.
+
+For 1.34:
+See above.
+
+For 1.35+:
* IPv6 support
* merge unix_net.c and win_net.c
* Clean platform specific stuff from lcc