diff options
author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-06-30 03:30:11 +0000 |
---|---|---|
committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2008-06-30 03:30:11 +0000 |
commit | 3e39c4546e07be26567806edab5461cc87c0d0e7 (patch) | |
tree | 46351a0268cace360466524ee8ecbf44f483e2ef /TODO | |
parent | c92acc05310185e6bf3cdc754871886fccae03d2 (diff) | |
download | ioquake3-aero-3e39c4546e07be26567806edab5461cc87c0d0e7.tar.gz ioquake3-aero-3e39c4546e07be26567806edab5461cc87c0d0e7.zip |
Remove TODO, point to the internet so I don't waste ci's.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1401 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 28 |
1 files changed, 1 insertions, 27 deletions
@@ -1,27 +1 @@ -FOR ANY RELEASE, WE NEED, ON EACH PLATFORM: - -1) Testing of Quake 3 single player, and network games (pb will never work) -2) Testing of Quake 3: Team Arena, SP and MP, etc -3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net, - whatever -4) Installers which include all up-to-date id pak files, require no cd rom, - user will have to copy pak0.pk3 themselves. -4a) installers that require no cd-rom can optionally install the data from cd --roms, just that people can deal with pak0s themselves and not be forced into -locating the disc right then -at install time. - -For 1.34: -See above. -Please remove each one as it is done: -Win32 -Linux (we can get by with a source-only on this) -MacOS X - -For 1.35+: -* Graphical "ioquake3" watermark in videos, optional, on by default -* Gamma stuff while recording videos. -* Application for OS X at least to launch mods with appropriate hunkmegs, etc. - -For 2.0: -* Four player split-screen -* Multi-platform application to launch and download mods. +http://wiki.ioquake3.org/Ioquake3_Road_Map |