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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-01-13 21:54:49 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-01-13 21:54:49 +0000 |
commit | 35862a263681f1e8ae2111582e0b1cba9deb14ce (patch) | |
tree | 1339aa375c4274cb8321d6a0cf0b4f698f61e47d /TODO | |
parent | 2709f166eb10cf27aec9671ba05e4bade0abf9b1 (diff) | |
download | ioquake3-aero-35862a263681f1e8ae2111582e0b1cba9deb14ce.tar.gz ioquake3-aero-35862a263681f1e8ae2111582e0b1cba9deb14ce.zip |
* Remove the already done things in the TODO
git-svn-id: svn://svn.icculus.org/quake3/trunk@477 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 10 |
1 files changed, 5 insertions, 5 deletions
@@ -2,8 +2,10 @@ FOR ANY RELEASE, WE NEED, ON EACH PLATFORM: 1) Testing of Quake 3 single player, and network games (pb will never work) 2) Testing of Quake 3: Team Arena, SP and MP, etc -3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net, whatever -4) Installers which include all up-to-date id pak files, require no cd rom, user will have to copy pak0.pk3 themselves. +3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net, + whatever +4) Installers which include all up-to-date id pak files, require no cd rom, + user will have to copy pak0.pk3 themselves. For 1.34: See above. @@ -15,9 +17,7 @@ MacOS X For 1.35+: * IPv6 support * merge unix_net.c and win_net.c -* Clean platform specific stuff from lcc -* Merge exotic ports from various kind contributors -* Try and find a way to remove DirectX for windows, and put in SDL. +* Replace windows DirectX backend with SDL For 1.99: * Four player split-screen |