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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-13 21:54:49 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-13 21:54:49 +0000
commit35862a263681f1e8ae2111582e0b1cba9deb14ce (patch)
tree1339aa375c4274cb8321d6a0cf0b4f698f61e47d
parent2709f166eb10cf27aec9671ba05e4bade0abf9b1 (diff)
downloadioquake3-aero-35862a263681f1e8ae2111582e0b1cba9deb14ce.tar.gz
ioquake3-aero-35862a263681f1e8ae2111582e0b1cba9deb14ce.zip
* Remove the already done things in the TODO
git-svn-id: svn://svn.icculus.org/quake3/trunk@477 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--TODO10
1 files changed, 5 insertions, 5 deletions
diff --git a/TODO b/TODO
index b63a39a..3e3b960 100644
--- a/TODO
+++ b/TODO
@@ -2,8 +2,10 @@ FOR ANY RELEASE, WE NEED, ON EACH PLATFORM:
1) Testing of Quake 3 single player, and network games (pb will never work)
2) Testing of Quake 3: Team Arena, SP and MP, etc
-3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net, whatever
-4) Installers which include all up-to-date id pak files, require no cd rom, user will have to copy pak0.pk3 themselves.
+3) Testing of at least one other Quake 3 mod, rq3.com, urbanterror.net,
+ whatever
+4) Installers which include all up-to-date id pak files, require no cd rom,
+ user will have to copy pak0.pk3 themselves.
For 1.34:
See above.
@@ -15,9 +17,7 @@ MacOS X
For 1.35+:
* IPv6 support
* merge unix_net.c and win_net.c
-* Clean platform specific stuff from lcc
-* Merge exotic ports from various kind contributors
-* Try and find a way to remove DirectX for windows, and put in SDL.
+* Replace windows DirectX backend with SDL
For 1.99:
* Four player split-screen