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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-13 21:50:34 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-01-13 21:50:34 +0000
commit2709f166eb10cf27aec9671ba05e4bade0abf9b1 (patch)
tree9ac50018ddb7810ee10c58c86229c2b300c8e92e
parent0c4b67284fd45d2a48830257d05a79dc2315ab7a (diff)
downloadioquake3-aero-2709f166eb10cf27aec9671ba05e4bade0abf9b1.tar.gz
ioquake3-aero-2709f166eb10cf27aec9671ba05e4bade0abf9b1.zip
haw.
git-svn-id: svn://svn.icculus.org/quake3/trunk@476 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--TODO3
1 files changed, 3 insertions, 0 deletions
diff --git a/TODO b/TODO
index dd590a4..b63a39a 100644
--- a/TODO
+++ b/TODO
@@ -18,3 +18,6 @@ For 1.35+:
* Clean platform specific stuff from lcc
* Merge exotic ports from various kind contributors
* Try and find a way to remove DirectX for windows, and put in SDL.
+
+For 1.99:
+* Four player split-screen