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authortma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-08-26 21:27:46 +0000
committertma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-08-26 21:27:46 +0000
commite030ec0ba762165d6ff1c24eca0f692f863daa6e (patch)
treeb016c277887b352e1c90da840cfa98ed0c3369ab /README
parent8fff917396ba80a670c301e7fd9053cdd3574091 (diff)
downloadioquake3-aero-e030ec0ba762165d6ff1c24eca0f692f863daa6e.tar.gz
ioquake3-aero-e030ec0ba762165d6ff1c24eca0f692f863daa6e.zip
* Rewrite of R_LoadImage to make it more generic and data driven
git-svn-id: svn://svn.icculus.org/quake3/trunk@1137 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r--README17
1 files changed, 16 insertions, 1 deletions
diff --git a/README b/README
index 0d50d1a..2323e6c 100644
--- a/README
+++ b/README
@@ -314,10 +314,25 @@ SDL Keyboard Differences
PNG support
ioquake3 supports the use of PNG (Portable Network Graphic) images as
- textures. It should be noted that the use of such images in a maps will
+ textures. It should be noted that the use of such images in a map will
result in missing placeholder textures where the map is used with the id
Quake 3 client or earlier versions of ioquake3.
+ Recent versions of GtkRadiant and q3map2 support PNG images without
+ modification. However GtkRadiant is not aware that PNG textures are supported
+ by ioquake3. To change this behaviour open the file 'q3.game' in the 'games'
+ directory of the GtkRadiant base directory with an editor and change the
+ line:
+
+ texturetypes="tga jpg"
+
+ to
+
+ texturetypes="tga jpg png"
+
+ Restart GtkRadiant and PNG textures are now available.
+
+
------------------------------------------------------------- Contributing -----
Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the