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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-08-26 21:27:46 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-08-26 21:27:46 +0000 |
commit | e030ec0ba762165d6ff1c24eca0f692f863daa6e (patch) | |
tree | b016c277887b352e1c90da840cfa98ed0c3369ab /README | |
parent | 8fff917396ba80a670c301e7fd9053cdd3574091 (diff) | |
download | ioquake3-aero-e030ec0ba762165d6ff1c24eca0f692f863daa6e.tar.gz ioquake3-aero-e030ec0ba762165d6ff1c24eca0f692f863daa6e.zip |
* Rewrite of R_LoadImage to make it more generic and data driven
git-svn-id: svn://svn.icculus.org/quake3/trunk@1137 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r-- | README | 17 |
1 files changed, 16 insertions, 1 deletions
@@ -314,10 +314,25 @@ SDL Keyboard Differences PNG support ioquake3 supports the use of PNG (Portable Network Graphic) images as - textures. It should be noted that the use of such images in a maps will + textures. It should be noted that the use of such images in a map will result in missing placeholder textures where the map is used with the id Quake 3 client or earlier versions of ioquake3. + Recent versions of GtkRadiant and q3map2 support PNG images without + modification. However GtkRadiant is not aware that PNG textures are supported + by ioquake3. To change this behaviour open the file 'q3.game' in the 'games' + directory of the GtkRadiant base directory with an editor and change the + line: + + texturetypes="tga jpg" + + to + + texturetypes="tga jpg png" + + Restart GtkRadiant and PNG textures are now available. + + ------------------------------------------------------------- Contributing ----- Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the |