From e030ec0ba762165d6ff1c24eca0f692f863daa6e Mon Sep 17 00:00:00 2001 From: tma Date: Sun, 26 Aug 2007 21:27:46 +0000 Subject: * Rewrite of R_LoadImage to make it more generic and data driven git-svn-id: svn://svn.icculus.org/quake3/trunk@1137 edf5b092-35ff-0310-97b2-ce42778d08ea --- README | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) (limited to 'README') diff --git a/README b/README index 0d50d1a..2323e6c 100644 --- a/README +++ b/README @@ -314,10 +314,25 @@ SDL Keyboard Differences PNG support ioquake3 supports the use of PNG (Portable Network Graphic) images as - textures. It should be noted that the use of such images in a maps will + textures. It should be noted that the use of such images in a map will result in missing placeholder textures where the map is used with the id Quake 3 client or earlier versions of ioquake3. + Recent versions of GtkRadiant and q3map2 support PNG images without + modification. However GtkRadiant is not aware that PNG textures are supported + by ioquake3. To change this behaviour open the file 'q3.game' in the 'games' + directory of the GtkRadiant base directory with an editor and change the + line: + + texturetypes="tga jpg" + + to + + texturetypes="tga jpg png" + + Restart GtkRadiant and PNG textures are now available. + + ------------------------------------------------------------- Contributing ----- Please send all patches to bugzilla (https://bugzilla.icculus.org), or join the -- cgit v1.2.3