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authorthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-12-14 21:54:45 +0000
committerthilo <thilo@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-12-14 21:54:45 +0000
commit1c5942eb3180a39eb9efd7ce8d691e85271bdf27 (patch)
treeeec278ad74a9c0a79f2a722612f99c7d68e54fec /README
parentdfa688010700e8d1dadbe2bd6919e73d499b27ca (diff)
downloadioquake3-aero-1c5942eb3180a39eb9efd7ce8d691e85271bdf27.tar.gz
ioquake3-aero-1c5942eb3180a39eb9efd7ce8d691e85271bdf27.zip
Update readme to mirror newest requirements for compiling this project on macosx
git-svn-id: svn://svn.icculus.org/quake3/trunk@1240 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -48,8 +48,7 @@ For Windows, using MinGW
2. Open an MSys terminal, and follow the instructions for compiling on *nix.
For Mac OS X, building a Universal Binary
- 1. Install the MacOSX10.2.8.sdk and MacOSX10.4u.sdk which are included in
- XCode 2.2 and newer.
+ 1. Install the MacOSX10.5.sdk
2. Change to the directory containing this README file.
3. Run './make-macosx-ub.sh'
4. Copy the resulting ioquake3.app in /build/release-darwin-ub to your