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authortjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-16 05:34:12 +0000
committertjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea>2006-08-16 05:34:12 +0000
commit0ddfe92eb86c1dbecc910657f851483e8e09a0de (patch)
treed52363621b953bb375f9a88323d9f4d4fba93597 /README
parentbd8e88e4a00f4850cbdb495f441fa0aa4afe530d (diff)
downloadioquake3-aero-0ddfe92eb86c1dbecc910657f851483e8e09a0de.tar.gz
ioquake3-aero-0ddfe92eb86c1dbecc910657f851483e8e09a0de.zip
added Univeral Binary build instructions to README
git-svn-id: svn://svn.icculus.org/quake3/trunk@845 edf5b092-35ff-0310-97b2-ce42778d08ea
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@@ -53,6 +53,14 @@ For Windows, using MSVC
you want to keep your original. If you wish to use native libraries, copy
the resultant dlls to your baseq3 directory.
+For Mac OS X, building a Universal Binary
+ 1. Install the MacOSX10.2.8.sdk and MacOSX10.4u.sdk which are included in
+ XCode 2.2 and newer.
+ 2. Change to the directory containing this README file.
+ 3. Run './make-macosx-ub.sh'
+ 4. Copy all of the files in the resulting build/release-darwin-ub/
+ directory to the Contents/MacOS/ subdirectory of your .app bundle.
+
Installation, for *nix
1. Set the COPYDIR variable in the shell to be where you installed Quake 3
to. By default it will be /usr/local/games/quake3 if you haven't set it.