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author | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-08-16 05:34:12 +0000 |
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committer | tjw <tjw@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2006-08-16 05:34:12 +0000 |
commit | 0ddfe92eb86c1dbecc910657f851483e8e09a0de (patch) | |
tree | d52363621b953bb375f9a88323d9f4d4fba93597 /README | |
parent | bd8e88e4a00f4850cbdb495f441fa0aa4afe530d (diff) | |
download | ioquake3-aero-0ddfe92eb86c1dbecc910657f851483e8e09a0de.tar.gz ioquake3-aero-0ddfe92eb86c1dbecc910657f851483e8e09a0de.zip |
added Univeral Binary build instructions to README
git-svn-id: svn://svn.icculus.org/quake3/trunk@845 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r-- | README | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -53,6 +53,14 @@ For Windows, using MSVC you want to keep your original. If you wish to use native libraries, copy the resultant dlls to your baseq3 directory. +For Mac OS X, building a Universal Binary + 1. Install the MacOSX10.2.8.sdk and MacOSX10.4u.sdk which are included in + XCode 2.2 and newer. + 2. Change to the directory containing this README file. + 3. Run './make-macosx-ub.sh' + 4. Copy all of the files in the resulting build/release-darwin-ub/ + directory to the Contents/MacOS/ subdirectory of your .app bundle. + Installation, for *nix 1. Set the COPYDIR variable in the shell to be where you installed Quake 3 to. By default it will be /usr/local/games/quake3 if you haven't set it. |