From 0ddfe92eb86c1dbecc910657f851483e8e09a0de Mon Sep 17 00:00:00 2001 From: tjw Date: Wed, 16 Aug 2006 05:34:12 +0000 Subject: added Univeral Binary build instructions to README git-svn-id: svn://svn.icculus.org/quake3/trunk@845 edf5b092-35ff-0310-97b2-ce42778d08ea --- README | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'README') diff --git a/README b/README index 08aec6b..66caf2f 100644 --- a/README +++ b/README @@ -53,6 +53,14 @@ For Windows, using MSVC you want to keep your original. If you wish to use native libraries, copy the resultant dlls to your baseq3 directory. +For Mac OS X, building a Universal Binary + 1. Install the MacOSX10.2.8.sdk and MacOSX10.4u.sdk which are included in + XCode 2.2 and newer. + 2. Change to the directory containing this README file. + 3. Run './make-macosx-ub.sh' + 4. Copy all of the files in the resulting build/release-darwin-ub/ + directory to the Contents/MacOS/ subdirectory of your .app bundle. + Installation, for *nix 1. Set the COPYDIR variable in the shell to be where you installed Quake 3 to. By default it will be /usr/local/games/quake3 if you haven't set it. -- cgit v1.2.3