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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-01-14 18:33:03 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2007-01-14 18:33:03 +0000 |
commit | bc1afda5729654e5b72556039a67fcf3f8e3fcb5 (patch) | |
tree | 7aa371244f1140cce1c389c27ae6275b2c81dd37 /NOTTODO | |
parent | ca425b04168499cb74b3a080bed307eba70afb86 (diff) | |
download | ioquake3-aero-bc1afda5729654e5b72556039a67fcf3f8e3fcb5.tar.gz ioquake3-aero-bc1afda5729654e5b72556039a67fcf3f8e3fcb5.zip |
One more icculus.org/quake3 purge, should be the last...
Also one minor change to the website's get it page.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1031 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'NOTTODO')
-rw-r--r-- | NOTTODO | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -18,7 +18,7 @@ pk3s from either Team Arena or the original game itself. Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier for non-Linux platforms to compile the game. This isn't changing. -MP3 support. It is already done, see: http://icculus.org/quake3/?page=patches +MP3 support. It is already done, see: http://ioquake3.org/?page=patches All development should take place on the trunk. This includes bug fixes, new features and experimental stuff. |