aboutsummaryrefslogtreecommitdiffstats
path: root/NOTTODO
diff options
context:
space:
mode:
authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-01-14 18:33:03 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2007-01-14 18:33:03 +0000
commitbc1afda5729654e5b72556039a67fcf3f8e3fcb5 (patch)
tree7aa371244f1140cce1c389c27ae6275b2c81dd37 /NOTTODO
parentca425b04168499cb74b3a080bed307eba70afb86 (diff)
downloadioquake3-aero-bc1afda5729654e5b72556039a67fcf3f8e3fcb5.tar.gz
ioquake3-aero-bc1afda5729654e5b72556039a67fcf3f8e3fcb5.zip
One more icculus.org/quake3 purge, should be the last...
Also one minor change to the website's get it page. git-svn-id: svn://svn.icculus.org/quake3/trunk@1031 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'NOTTODO')
-rw-r--r--NOTTODO2
1 files changed, 1 insertions, 1 deletions
diff --git a/NOTTODO b/NOTTODO
index df92441..96cb05f 100644
--- a/NOTTODO
+++ b/NOTTODO
@@ -18,7 +18,7 @@ pk3s from either Team Arena or the original game itself.
Removing the SDL/OpenAL header files from SVN. Having them in SVN makes it easier
for non-Linux platforms to compile the game. This isn't changing.
-MP3 support. It is already done, see: http://icculus.org/quake3/?page=patches
+MP3 support. It is already done, see: http://ioquake3.org/?page=patches
All development should take place on the trunk. This includes bug
fixes, new features and experimental stuff.