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author | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-05-08 09:48:45 +0000 |
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committer | ludwig <ludwig@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-05-08 09:48:45 +0000 |
commit | efd3c0f51505be44449bef84ae3c2776183d4513 (patch) | |
tree | f4eec6d7d16b38a5cd21313b19afb67244a2f5f2 | |
parent | 0c74111e6f0d2f5ca5b0ca8d4912af71048c4d8d (diff) | |
download | ioquake3-aero-efd3c0f51505be44449bef84ae3c2776183d4513.tar.gz ioquake3-aero-efd3c0f51505be44449bef84ae3c2776183d4513.zip |
mark functions static (#4010)
git-svn-id: svn://svn.icculus.org/quake3/trunk@1550 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | code/server/server.h | 2 | ||||
-rw-r--r-- | code/server/sv_bot.c | 30 | ||||
-rw-r--r-- | code/server/sv_ccmds.c | 4 | ||||
-rw-r--r-- | code/server/sv_client.c | 12 | ||||
-rw-r--r-- | code/server/sv_init.c | 12 | ||||
-rw-r--r-- | code/server/sv_main.c | 20 | ||||
-rw-r--r-- | code/server/sv_world.c | 6 |
7 files changed, 43 insertions, 43 deletions
diff --git a/code/server/server.h b/code/server/server.h index 64c4d1e..d3c49c9 100644 --- a/code/server/server.h +++ b/code/server/server.h @@ -394,6 +394,8 @@ int SV_BotGetConsoleMessage( int client, char *buf, int size ); int BotImport_DebugPolygonCreate(int color, int numPoints, vec3_t *points); void BotImport_DebugPolygonDelete(int id); +void SV_BotInitBotLib(void); + //============================================================ // // high level object sorting to reduce interaction tests diff --git a/code/server/sv_bot.c b/code/server/sv_bot.c index b0fc1e8..8583f86 100644 --- a/code/server/sv_bot.c +++ b/code/server/sv_bot.c @@ -133,7 +133,7 @@ void BotDrawDebugPolygons(void (*drawPoly)(int color, int numPoints, float *poin BotImport_Print ================== */ -void QDECL BotImport_Print(int type, char *fmt, ...) +static void QDECL BotImport_Print(int type, char *fmt, ...) { char str[2048]; va_list ap; @@ -175,7 +175,7 @@ void QDECL BotImport_Print(int type, char *fmt, ...) BotImport_Trace ================== */ -void BotImport_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask) { +static void BotImport_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask) { trace_t trace; SV_Trace(&trace, start, mins, maxs, end, passent, contentmask, qfalse); @@ -200,7 +200,7 @@ void BotImport_Trace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t ma BotImport_EntityTrace ================== */ -void BotImport_EntityTrace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask) { +static void BotImport_EntityTrace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask) { trace_t trace; SV_ClipToEntity(&trace, start, mins, maxs, end, entnum, contentmask, qfalse); @@ -226,7 +226,7 @@ void BotImport_EntityTrace(bsp_trace_t *bsptrace, vec3_t start, vec3_t mins, vec BotImport_PointContents ================== */ -int BotImport_PointContents(vec3_t point) { +static int BotImport_PointContents(vec3_t point) { return SV_PointContents(point, -1); } @@ -235,7 +235,7 @@ int BotImport_PointContents(vec3_t point) { BotImport_inPVS ================== */ -int BotImport_inPVS(vec3_t p1, vec3_t p2) { +static int BotImport_inPVS(vec3_t p1, vec3_t p2) { return SV_inPVS (p1, p2); } @@ -244,7 +244,7 @@ int BotImport_inPVS(vec3_t p1, vec3_t p2) { BotImport_BSPEntityData ================== */ -char *BotImport_BSPEntityData(void) { +static char *BotImport_BSPEntityData(void) { return CM_EntityString(); } @@ -253,7 +253,7 @@ char *BotImport_BSPEntityData(void) { BotImport_BSPModelMinsMaxsOrigin ================== */ -void BotImport_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t outmins, vec3_t outmaxs, vec3_t origin) { +static void BotImport_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t outmins, vec3_t outmaxs, vec3_t origin) { clipHandle_t h; vec3_t mins, maxs; float max; @@ -281,7 +281,7 @@ void BotImport_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t outmin BotImport_GetMemory ================== */ -void *BotImport_GetMemory(int size) { +static void *BotImport_GetMemory(int size) { void *ptr; ptr = Z_TagMalloc( size, TAG_BOTLIB ); @@ -293,7 +293,7 @@ void *BotImport_GetMemory(int size) { BotImport_FreeMemory ================== */ -void BotImport_FreeMemory(void *ptr) { +static void BotImport_FreeMemory(void *ptr) { Z_Free(ptr); } @@ -302,7 +302,7 @@ void BotImport_FreeMemory(void *ptr) { BotImport_HunkAlloc ================= */ -void *BotImport_HunkAlloc( int size ) { +static void *BotImport_HunkAlloc( int size ) { if( Hunk_CheckMark() ) { Com_Error( ERR_DROP, "SV_Bot_HunkAlloc: Alloc with marks already set\n" ); } @@ -341,7 +341,7 @@ int BotImport_DebugPolygonCreate(int color, int numPoints, vec3_t *points) { BotImport_DebugPolygonShow ================== */ -void BotImport_DebugPolygonShow(int id, int color, int numPoints, vec3_t *points) { +static void BotImport_DebugPolygonShow(int id, int color, int numPoints, vec3_t *points) { bot_debugpoly_t *poly; if (!debugpolygons) return; @@ -368,7 +368,7 @@ void BotImport_DebugPolygonDelete(int id) BotImport_DebugLineCreate ================== */ -int BotImport_DebugLineCreate(void) { +static int BotImport_DebugLineCreate(void) { vec3_t points[1]; return BotImport_DebugPolygonCreate(0, 0, points); } @@ -378,7 +378,7 @@ int BotImport_DebugLineCreate(void) { BotImport_DebugLineDelete ================== */ -void BotImport_DebugLineDelete(int line) { +static void BotImport_DebugLineDelete(int line) { BotImport_DebugPolygonDelete(line); } @@ -387,7 +387,7 @@ void BotImport_DebugLineDelete(int line) { BotImport_DebugLineShow ================== */ -void BotImport_DebugLineShow(int line, vec3_t start, vec3_t end, int color) { +static void BotImport_DebugLineShow(int line, vec3_t start, vec3_t end, int color) { vec3_t points[4], dir, cross, up = {0, 0, 1}; float dot; @@ -420,7 +420,7 @@ void BotImport_DebugLineShow(int line, vec3_t start, vec3_t end, int color) { SV_BotClientCommand ================== */ -void BotClientCommand( int client, char *command ) { +static void BotClientCommand( int client, char *command ) { SV_ExecuteClientCommand( &svs.clients[client], command, qtrue ); } diff --git a/code/server/sv_ccmds.c b/code/server/sv_ccmds.c index 01bc60d..d54fe6e 100644 --- a/code/server/sv_ccmds.c +++ b/code/server/sv_ccmds.c @@ -518,7 +518,7 @@ SV_RehashBans_f Load saved bans from file. ================== */ -void SV_RehashBans_f(void) +static void SV_RehashBans_f(void) { int index, filelen; fileHandle_t readfrom; @@ -569,7 +569,7 @@ void SV_RehashBans_f(void) if(NET_StringToAdr(curpos + 2, &serverBans[index].ip, NA_UNSPEC)) { - serverBans[index].isexception = !(curpos[0] == '0'); + serverBans[index].isexception = (curpos[0] != '0'); serverBans[index].subnet = atoi(maskpos); if(serverBans[index].ip.type == NA_IP && diff --git a/code/server/sv_client.c b/code/server/sv_client.c index de621b0..5ef1336 100644 --- a/code/server/sv_client.c +++ b/code/server/sv_client.c @@ -232,7 +232,7 @@ Check whether a certain address is banned ================== */ -qboolean SV_IsBanned(netadr_t *from, qboolean isexception) +static qboolean SV_IsBanned(netadr_t *from, qboolean isexception) { int index, addrlen, curbyte, netmask, cmpmask; serverBan_t *curban; @@ -644,7 +644,7 @@ It will be resent if the client acknowledges a later message but has the wrong gamestate. ================ */ -void SV_SendClientGameState( client_t *client ) { +static void SV_SendClientGameState( client_t *client ) { int start; entityState_t *base, nullstate; msg_t msg; @@ -781,7 +781,7 @@ SV_StopDownload_f Abort a download if in progress ================== */ -void SV_StopDownload_f( client_t *cl ) { +static void SV_StopDownload_f( client_t *cl ) { if (*cl->downloadName) Com_DPrintf( "clientDownload: %d : file \"%s\" aborted\n", (int) (cl - svs.clients), cl->downloadName ); @@ -795,7 +795,7 @@ SV_DoneDownload_f Downloads are finished ================== */ -void SV_DoneDownload_f( client_t *cl ) { +static void SV_DoneDownload_f( client_t *cl ) { Com_DPrintf( "clientDownload: %s Done\n", cl->name); // resend the game state to update any clients that entered during the download SV_SendClientGameState(cl); @@ -809,7 +809,7 @@ The argument will be the last acknowledged block from the client, it should be the same as cl->downloadClientBlock ================== */ -void SV_NextDownload_f( client_t *cl ) +static void SV_NextDownload_f( client_t *cl ) { int block = atoi( Cmd_Argv(1) ); @@ -838,7 +838,7 @@ void SV_NextDownload_f( client_t *cl ) SV_BeginDownload_f ================== */ -void SV_BeginDownload_f( client_t *cl ) { +static void SV_BeginDownload_f( client_t *cl ) { // Kill any existing download SV_CloseDownload( cl ); diff --git a/code/server/sv_init.c b/code/server/sv_init.c index 52102ce..41ac351 100644 --- a/code/server/sv_init.c +++ b/code/server/sv_init.c @@ -216,7 +216,7 @@ to the clients -- only the fields that differ from the baseline will be transmitted ================ */ -void SV_CreateBaseline( void ) { +static void SV_CreateBaseline( void ) { sharedEntity_t *svent; int entnum; @@ -241,7 +241,7 @@ SV_BoundMaxClients =============== */ -void SV_BoundMaxClients( int minimum ) { +static void SV_BoundMaxClients( int minimum ) { // get the current maxclients value Cvar_Get( "sv_maxclients", "8", 0 ); @@ -265,7 +265,7 @@ NOT cause this to be called, unless the game is exited to the menu system first. =============== */ -void SV_Startup( void ) { +static void SV_Startup( void ) { if ( svs.initialized ) { Com_Error( ERR_FATAL, "SV_Startup: svs.initialized" ); } @@ -363,7 +363,7 @@ void SV_ChangeMaxClients( void ) { SV_ClearServer ================ */ -void SV_ClearServer(void) { +static void SV_ClearServer(void) { int i; for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) { @@ -381,7 +381,7 @@ SV_TouchCGame touch the cgame.vm so that a pure client can load it if it's in a seperate pk3 ================ */ -void SV_TouchCGame(void) { +static void SV_TouchCGame(void) { fileHandle_t f; char filename[MAX_QPATH]; @@ -627,8 +627,6 @@ SV_Init Only called at main exe startup, not for each game =============== */ -void SV_BotInitBotLib(void); - void SV_Init (void) { SV_AddOperatorCommands (); diff --git a/code/server/sv_main.c b/code/server/sv_main.c index 33554cd..94f20d0 100644 --- a/code/server/sv_main.c +++ b/code/server/sv_main.c @@ -76,7 +76,7 @@ SV_ExpandNewlines Converts newlines to "\n" so a line prints nicer =============== */ -char *SV_ExpandNewlines( char *in ) { +static char *SV_ExpandNewlines( char *in ) { static char string[1024]; int l; @@ -99,10 +99,10 @@ char *SV_ExpandNewlines( char *in ) { ====================== SV_ReplacePendingServerCommands - This is ugly +FIXME: This is ugly ====================== */ -int SV_ReplacePendingServerCommands( client_t *client, const char *cmd ) { +static int SV_ReplacePendingServerCommands( client_t *client, const char *cmd ) { int i, index, csnum1, csnum2; for ( i = client->reliableSent+1; i <= client->reliableSequence; i++ ) { @@ -322,7 +322,7 @@ and all connected players. Used for getting detailed information after the simple info query. ================ */ -void SVC_Status( netadr_t from ) { +static void SVC_Status( netadr_t from ) { char player[1024]; char status[MAX_MSGLEN]; int i; @@ -440,7 +440,7 @@ SVC_FlushRedirect ================ */ -void SV_FlushRedirect( char *outputbuf ) { +static void SV_FlushRedirect( char *outputbuf ) { NET_OutOfBandPrint( NS_SERVER, svs.redirectAddress, "print\n%s", outputbuf ); } @@ -453,7 +453,7 @@ Shift down the remaining args Redirect all printfs =============== */ -void SVC_RemoteCommand( netadr_t from, msg_t *msg ) { +static void SVC_RemoteCommand( netadr_t from, msg_t *msg ) { qboolean valid; unsigned int time; char remaining[1024]; @@ -523,7 +523,7 @@ Clients that are in the game can still send connectionless packets. ================= */ -void SV_ConnectionlessPacket( netadr_t from, msg_t *msg ) { +static void SV_ConnectionlessPacket( netadr_t from, msg_t *msg ) { char *s; char *c; @@ -636,7 +636,7 @@ SV_CalcPings Updates the cl->ping variables =================== */ -void SV_CalcPings( void ) { +static void SV_CalcPings( void ) { int i, j; client_t *cl; int total, count; @@ -696,7 +696,7 @@ for a few seconds to make sure any final reliable message gets resent if necessary ================== */ -void SV_CheckTimeouts( void ) { +static void SV_CheckTimeouts( void ) { int i; client_t *cl; int droppoint; @@ -737,7 +737,7 @@ void SV_CheckTimeouts( void ) { SV_CheckPaused ================== */ -qboolean SV_CheckPaused( void ) { +static qboolean SV_CheckPaused( void ) { int count; client_t *cl; int i; diff --git a/code/server/sv_world.c b/code/server/sv_world.c index e8485ce..b2cec81 100644 --- a/code/server/sv_world.c +++ b/code/server/sv_world.c @@ -103,7 +103,7 @@ SV_CreateworldSector Builds a uniformly subdivided tree for the given world size =============== */ -worldSector_t *SV_CreateworldSector( int depth, vec3_t mins, vec3_t maxs ) { +static worldSector_t *SV_CreateworldSector( int depth, vec3_t mins, vec3_t maxs ) { worldSector_t *anode; vec3_t size; vec3_t mins1, maxs1, mins2, maxs2; @@ -379,7 +379,7 @@ SV_AreaEntities_r ==================== */ -void SV_AreaEntities_r( worldSector_t *node, areaParms_t *ap ) { +static void SV_AreaEntities_r( worldSector_t *node, areaParms_t *ap ) { svEntity_t *check, *next; sharedEntity_t *gcheck; int count; @@ -507,7 +507,7 @@ SV_ClipMoveToEntities ==================== */ -void SV_ClipMoveToEntities( moveclip_t *clip ) { +static void SV_ClipMoveToEntities( moveclip_t *clip ) { int i, num; int touchlist[MAX_GENTITIES]; sharedEntity_t *touch; |