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authorzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-04-13 02:04:26 +0000
committerzakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea>2009-04-13 02:04:26 +0000
commit2297c47c09d2c88528a70a2af6000f189f7b699c (patch)
tree05660b91215791aed61d346f5ea94c847be85107
parenta2d3fdea0aea4fc83e15273f00a74ca90c09defd (diff)
downloadioquake3-aero-2297c47c09d2c88528a70a2af6000f189f7b699c.tar.gz
ioquake3-aero-2297c47c09d2c88528a70a2af6000f189f7b699c.zip
Updating README.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1521 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r--README9
1 files changed, 5 insertions, 4 deletions
diff --git a/README b/README
index 5e3b6d4..c6a5e94 100644
--- a/README
+++ b/README
@@ -8,7 +8,8 @@
`---------- http://ioquake3.org --------'
The intent of this project is to provide a baseline Quake 3 which may be used
-for further development. Some of the major features currently implemented are:
+for further development and baseq3 fun.
+Some of the major features currently implemented are:
* SDL backend
* OpenAL sound API support (multiple speaker support and better sound
@@ -44,9 +45,9 @@ For *nix
1. Change to the directory containing this readme.
2. Run 'make'.
-For Windows, using MinGW
- 1. Download and install MinGW and MSys from http://www.mingw.org/.
- 2. Open an MSys terminal, and follow the instructions for compiling on *nix.
+For Windows,
+ 1. Please refer to the excellent instructions here:
+ http://wiki.ioquake3.org/Building_ioquake3
For Mac OS X, building a Universal Binary
1. Install MacOSX SDK packages from XCode. For maximum compatibility,