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author | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-04-13 02:04:26 +0000 |
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committer | zakk <zakk@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-04-13 02:04:26 +0000 |
commit | 2297c47c09d2c88528a70a2af6000f189f7b699c (patch) | |
tree | 05660b91215791aed61d346f5ea94c847be85107 | |
parent | a2d3fdea0aea4fc83e15273f00a74ca90c09defd (diff) | |
download | ioquake3-aero-2297c47c09d2c88528a70a2af6000f189f7b699c.tar.gz ioquake3-aero-2297c47c09d2c88528a70a2af6000f189f7b699c.zip |
Updating README.
git-svn-id: svn://svn.icculus.org/quake3/trunk@1521 edf5b092-35ff-0310-97b2-ce42778d08ea
-rw-r--r-- | README | 9 |
1 files changed, 5 insertions, 4 deletions
@@ -8,7 +8,8 @@ `---------- http://ioquake3.org --------' The intent of this project is to provide a baseline Quake 3 which may be used -for further development. Some of the major features currently implemented are: +for further development and baseq3 fun. +Some of the major features currently implemented are: * SDL backend * OpenAL sound API support (multiple speaker support and better sound @@ -44,9 +45,9 @@ For *nix 1. Change to the directory containing this readme. 2. Run 'make'. -For Windows, using MinGW - 1. Download and install MinGW and MSys from http://www.mingw.org/. - 2. Open an MSys terminal, and follow the instructions for compiling on *nix. +For Windows, + 1. Please refer to the excellent instructions here: + http://wiki.ioquake3.org/Building_ioquake3 For Mac OS X, building a Universal Binary 1. Install MacOSX SDK packages from XCode. For maximum compatibility, |