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@@ -425,26 +425,6 @@ SDL Keyboard Differences
text. Also, in addition to the nominated console keys, Shift-ESC is hard
coded to always toggle the console.
-Mouse Input On Windows
- ioq3 uses SDL to abstract away as much as possible from platform specific
- implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs
- and limitations with respect to mouse input on the Windows platform. We
- provide a patch against the SDL subversion 1.2 branch which fixes the
- following problems:
-
- * DirectX (and thus DirectInput) driver not functional when using an
- OpenGL SDL_Surface.
-
- * DirectX (and thus DirectInput) driver not functional in windowed mode.
-
- * Mouse buttons 4-7 unusable with the DirectX driver due to DirectInput 5
- not exposing the required functionality. Use DirectInput 7 instead.
-
- * Low quality mouse input data when using the windib driver due to use of
- WM_MOUSEMOVE events. Use GetCursorPos API call instead.
-
- The patch can be found in misc/sdl-win32-fixes.diff.
-
PNG support
ioquake3 supports the use of PNG (Portable Network Graphic) images as
textures. It should be noted that the use of such images in a map will