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author | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-10-18 00:02:24 +0000 |
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committer | tma <tma@edf5b092-35ff-0310-97b2-ce42778d08ea> | 2009-10-18 00:02:24 +0000 |
commit | eaf7440bdbae8e125184bf6719253e133604339a (patch) | |
tree | 7917dd2a6f2735e97d12d2ef970d4b9e88faa0b7 /README | |
parent | 9090657a3e81cc2e8ceb1994a24e4336235509fa (diff) | |
download | ioquake3-aero-eaf7440bdbae8e125184bf6719253e133604339a.tar.gz ioquake3-aero-eaf7440bdbae8e125184bf6719253e133604339a.zip |
* Remove the SDL patch as it has since been incorporated into SDL svn
git-svn-id: svn://svn.icculus.org/quake3/trunk@1679 edf5b092-35ff-0310-97b2-ce42778d08ea
Diffstat (limited to 'README')
-rw-r--r-- | README | 20 |
1 files changed, 0 insertions, 20 deletions
@@ -425,26 +425,6 @@ SDL Keyboard Differences text. Also, in addition to the nominated console keys, Shift-ESC is hard coded to always toggle the console. -Mouse Input On Windows - ioq3 uses SDL to abstract away as much as possible from platform specific - implementation details. Unfortunately, SDL 1.2 suffers from a number of bugs - and limitations with respect to mouse input on the Windows platform. We - provide a patch against the SDL subversion 1.2 branch which fixes the - following problems: - - * DirectX (and thus DirectInput) driver not functional when using an - OpenGL SDL_Surface. - - * DirectX (and thus DirectInput) driver not functional in windowed mode. - - * Mouse buttons 4-7 unusable with the DirectX driver due to DirectInput 5 - not exposing the required functionality. Use DirectInput 7 instead. - - * Low quality mouse input data when using the windib driver due to use of - WM_MOUSEMOVE events. Use GetCursorPos API call instead. - - The patch can be found in misc/sdl-win32-fixes.diff. - PNG support ioquake3 supports the use of PNG (Portable Network Graphic) images as textures. It should be noted that the use of such images in a map will |