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* Add #[inline] attributesPierre Krieger2015-09-231-0/+5
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* Switch EGL to use only pf_reqs and openglPierre Krieger2015-09-211-20/+19
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* Extract WindowAttributes from the BuilderAttribsPierre Krieger2015-09-211-1/+1
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* Extract GlAttributes from BuilderAttribsPierre Krieger2015-09-211-11/+11
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* Make it work on DragonFly/FreeBSDMichael Neumann2015-08-302-1/+4
| | | | Tested on DragonFly BSD. Should work similarily on FreeBSD.
* Fix android buildGlenn Watson2015-08-281-97/+111
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* Do not crash in case of buggy EGL implementations that are missing ↵Pierre Krieger2015-08-241-8/+28
| | | | eglGetPlatformDisplay
* Correctly handle eglGetDisplayPierre Krieger2015-08-071-14/+88
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* Get the list of extensions only oncePierre Krieger2015-08-071-28/+50
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* Merge pull request #548 from tomaka/egl-pbuffertomaka2015-07-271-1/+30
|\ | | | | Add support for creating a pbuffer with EGL
| * Add support for creating a pbuffer with EGLPierre Krieger2015-07-271-1/+30
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* | Indicate the exact error when eglMakeCurrent or eglSwapBuffers failPierre Krieger2015-07-261-8/+6
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* Add CreationError::OpenGlVersionNotSupportedPierre Krieger2015-07-201-9/+9
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* Add CreationError::RobustnessNotSupportedPierre Krieger2015-07-201-3/+3
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* Fix EGL context creationPierre Krieger2015-07-191-3/+10
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* Split creating an EGL context in two partsPierre Krieger2015-07-181-54/+103
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* Add support for the EGL_KHR_create_context_no_error extensionPierre Krieger2015-06-251-20/+53
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* Add with_robustness and handle robustness on all implementationsPierre Krieger2015-06-221-11/+51
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* Handle errors from MakeCurrent and SwapBuffersPierre Krieger2015-06-161-4/+19
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* Allow creating EGL contexts on win32 with the AMD DLLsPierre Krieger2015-05-211-2/+2
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* Fixes in EGL context creationPierre Krieger2015-05-121-9/+22
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* Fixed build warningsEsption2015-05-082-5/+4
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* Use the EGL API with AndroidPierre Krieger2015-05-012-4/+2
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* Add a GlContext traitPierre Krieger2015-04-301-10/+13
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* Fix PixelFormat for x11, egl and win32Pierre Krieger2015-04-301-3/+3
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* Rework EGLPierre Krieger2015-04-301-65/+236
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* Allow using EGL with X11Pierre Krieger2015-04-252-8/+2
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* Add draft for the EGL APIPierre Krieger2015-04-242-0/+226