diff options
Diffstat (limited to 'src/lib.rs')
-rw-r--r-- | src/lib.rs | 147 |
1 files changed, 89 insertions, 58 deletions
@@ -5,7 +5,6 @@ extern crate libc; pub use events::*; -pub use hints::{Hints, ClientAPI, Profile}; #[cfg(windows)] use winimpl = win32; @@ -21,19 +20,63 @@ mod x11; //mod egl; mod events; -mod hints; /// Identifier for a monitor. pub struct MonitorID(winimpl::MonitorID); +/// Object that allows you to build windows. +pub struct WindowBuilder { + dimensions: (uint, uint), + title: String, + monitor: Option<winimpl::MonitorID>, +} + +impl WindowBuilder { + /// Initializes a new `WindowBuilder` with default values. + pub fn new() -> WindowBuilder { + WindowBuilder { + dimensions: (1024, 768), + title: String::new(), + monitor: None, + } + } + + pub fn with_dimensions(mut self, width: uint, height: uint) -> WindowBuilder { + self.dimensions = (width, height); + self + } + + pub fn with_title(mut self, title: String) -> WindowBuilder { + self.title = title; + self + } + + pub fn with_monitor(mut self, monitor: MonitorID) -> WindowBuilder { + let MonitorID(monitor) = monitor; + self.monitor = Some(monitor); + self + } + + /// Builds the window. + /// + /// Error should be very rare and only occur in case of permission denied, incompatible system, + /// out of memory, etc. + pub fn build(self) -> Result<Window, String> { + let win = try!(winimpl::Window::new(Some(self.dimensions), + self.title.as_slice(), self.monitor)); + + Ok(Window{ + window: win, + }) + } +} + /// Represents an OpenGL context and the Window or environment around it. /// /// # Example /// /// ``` -/// use std::default::Default; -/// -/// let window = Window::new(None, "Hello world!", &Default::default(), None).unwrap(); +/// let window = Window::new().unwrap(); /// /// unsafe { window.make_current() }; /// @@ -57,43 +100,15 @@ pub struct Window { impl Window { /// Creates a new OpenGL context, and a Window for platforms where this is appropriate. - /// - /// # Parameters - /// - /// The `dimensions` parameter tell the library what the dimensions of the client area - /// of the window must be. If set to `None`, the library will choose or let the O/S choose. - /// - /// The `title` parameter is the title that the window must have. - /// - /// The `hints` parameter must be a `Hint` object which contains hints about how the context - /// must be created. This library will *try* to follow the hints, but will still success - /// even if it could not conform to all of them. - /// - /// The `monitor` parameter is the identifier of the monitor that this window should fill. - /// If `None`, a windowed window will be created. If `Some(_)`, the window will be fullscreen - /// and will fill the given monitor. Note `MonitorID` does not necessarly represent a - /// *physical* monitor. - /// - /// # Return value - /// - /// Returns the `Window` object. /// + /// This function is equivalent to `WindowBuilder::new().build()`. + /// /// Error should be very rare and only occur in case of permission denied, incompatible system, /// out of memory, etc. #[inline] - pub fn new(dimensions: Option<(uint, uint)>, title: &str, - hints: &Hints, monitor: Option<MonitorID>) - -> Result<Window, String> - { - // extracting the monitor ID - let monitor = monitor.map(|id| { let MonitorID(id) = id; id }); - - // creating the window - let win = try!(winimpl::Window::new(dimensions, title, hints, monitor)); - - Ok(Window{ - window: win, - }) + pub fn new() -> Result<Window, String> { + let builder = WindowBuilder::new(); + builder.build() } /// Returns true if the window has previously been closed by the user. @@ -176,32 +191,22 @@ impl Window { self.window.set_inner_size(x, y) } - /// Returns all the events that are currently in window's events queue. + /// Returns an iterator to all the events that are currently in the window's events queue. /// /// Contrary to `wait_events`, this function never blocks. - #[experimental = "Will probably be changed to return an iterator instead of a Vec"] #[inline] - pub fn poll_events(&self) -> Vec<Event> { - self.window.poll_events() + pub fn poll_events(&self) -> PollEventsIterator { + PollEventsIterator { data: self.window.poll_events() } } - /// Returns all the events that are currently in window's events queue. - /// If there are no events in queue, this function will block until there is one. - /// - /// This is equivalent to: - /// - /// ``` - /// loop { - /// let events = poll_events(); - /// if events.len() >= 1 { return events } - /// } - /// ``` - /// - /// ...but without the spinlock. + /// Waits for an event, then returns an iterator to all the events that are currently + /// in the window's events queue. + /// + /// If there are no events in queue when you call the function, + /// this function will block until there is one. #[inline] - #[experimental = "Will probably be changed to return an iterator instead of a Vec"] - pub fn wait_events(&self) -> Vec<Event> { - self.window.wait_events() + pub fn wait_events(&self) -> WaitEventsIterator { + WaitEventsIterator { data: self.window.wait_events() } } /// Sets the context as the current context. @@ -229,6 +234,32 @@ impl Window { } } +/// An iterator for the `poll_events` function. +// Implementation note: we retreive the list once, then serve each element by one by one. +// This may change in the future. +pub struct PollEventsIterator<'a> { + data: Vec<Event>, +} + +impl<'a> Iterator<Event> for PollEventsIterator<'a> { + fn next(&mut self) -> Option<Event> { + self.data.remove(0) + } +} + +/// An iterator for the `wait_events` function. +// Implementation note: we retreive the list once, then serve each element by one by one. +// This may change in the future. +pub struct WaitEventsIterator<'a> { + data: Vec<Event>, +} + +impl<'a> Iterator<Event> for WaitEventsIterator<'a> { + fn next(&mut self) -> Option<Event> { + self.data.remove(0) + } +} + /// An iterator for the list of available monitors. // Implementation note: we retreive the list once, then serve each element by one by one. // This may change in the future. |