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-rw-r--r--src/lib.rs31
1 files changed, 30 insertions, 1 deletions
diff --git a/src/lib.rs b/src/lib.rs
index 8e54560..a9c9bef 100644
--- a/src/lib.rs
+++ b/src/lib.rs
@@ -61,7 +61,7 @@ extern crate x11_dl;
pub use events::*;
pub use headless::{HeadlessRendererBuilder, HeadlessContext};
#[cfg(feature = "window")]
-pub use window::{WindowBuilder, Window, WindowProxy, PollEventsIterator, WaitEventsIterator};
+pub use window::{WindowBuilder, WindowProxy, PollEventsIterator, WaitEventsIterator};
#[cfg(feature = "window")]
pub use window::{AvailableMonitorsIter, MonitorId, get_available_monitors, get_primary_monitor};
#[cfg(feature = "window")]
@@ -78,6 +78,35 @@ mod headless;
#[cfg(feature = "window")]
mod window;
+pub mod os;
+
+/// Represents an OpenGL context and the Window or environment around it.
+///
+/// # Example
+///
+/// ```ignore
+/// let window = Window::new().unwrap();
+///
+/// unsafe { window.make_current() };
+///
+/// loop {
+/// for event in window.poll_events() {
+/// match(event) {
+/// // process events here
+/// _ => ()
+/// }
+/// }
+///
+/// // draw everything here
+///
+/// window.swap_buffers();
+/// std::old_io::timer::sleep(17);
+/// }
+/// ```
+pub struct Window {
+ window: platform::Window,
+}
+
/// Trait that describes objects that have access to an OpenGL context.
pub trait GlContext {
/// Sets the context as the current context.