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authortomaka <pierre.krieger1708@gmail.com>2015-05-04 22:31:36 +0200
committertomaka <pierre.krieger1708@gmail.com>2015-05-04 22:31:36 +0200
commitb1a5f06169ec5731bcb5d11e1535e71e26b1792c (patch)
treec98d2b36dd5d8345e7860cb88f4e4d40785e9572 /README.md
parente45e107d07159c844b87f4772aefe013c13b352f (diff)
downloadglutin-b1a5f06169ec5731bcb5d11e1535e71e26b1792c.tar.gz
glutin-b1a5f06169ec5731bcb5d11e1535e71e26b1792c.zip
Remove the necessity to call glFlush
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@@ -67,10 +67,6 @@ Note that glutin aims at being a low-level brick in your rendering infrastructur
- To compile the examples for android, initialize the submodules, go to `deps/apk-builder/apk-builder` and run `cargo build`, then go back to `glutin` and call `ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi`
-### Win32
-
- - You must call `glFlush` before `swap_buffers`, or else on Windows 8 nothing will be visible on the window
-
### X11
- The plan is that glutin tries to dynamically link-to and use wayland if possible. If it doesn't work, it will try xlib instead. If it doesn't work, it will try libcaca. This is work-in-progress.