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_ _ _ _
| (_) |__ _ __ ___ __ _ _ __ | | ___
| | | '_ \| '_ ` _ \ / _` | '_ \| |/ _ \
| | | |_) | | | | | | (_| | |_) | | __/
|_|_|_.__/|_| |_| |_|\__,_| .__/|_|\___|
|_| by leaflabs!
The latest version of this repository can be found at:
http://github.com/leaflabs/libmaple
libmaple Repo Layout
------------------------------------------------------------------------------
/LICENSE
Licensing and copyright information
/main.cpp.example
main.cpp is required for a successful build but is non-existant by default;
use this file as a template for building your program. By default just
blinks an LED.
/build/
Binary output
/stm32conf/
Linker scripts
/libmaple/
Lowest level definitions, routines, macros, and functions. This is the meat
of the library.
/core/
Extra wrappers and functionality around the lower level code which is
useful for programming in the IDE.
/exapmles/
/stm32lib/
The "standard" library given away by STM; to be removed ASAP.
Instructions to Compile for ARM Targets
------------------------------------------------------------------------------
The Codesourcery g++ compiler for arm platforms is required. It is based on gcc
(they push changes into gcc a couple times a year), get the latest EABI version
from:
http://www.codesourcery.com/sgpp/lite/arm
Note: grab the linux binaries for targeting the EABI platform; there are also
linux binaries for targeting the linux platform).
I unzip the archive ("TAR") version into a place like
~/bin/arm-gcc-codesourcery and then add the bin/ directory within that to my
$PATH in ~/.profile, then check that arm-none-eabi-gcc and others are in my
path.
You will also need to have dfu-util installed (on Linux) or compiled and placed
in a folder "dfu-util/" at the same level as the maple-library folder (macosx
and windows).
Write your program using src/main.cpp as the entry point. Then just 'make' and follow the directions!
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