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+.. highlight:: cpp
+
+.. _lang-volatile:
+
+``volatile``
+============
+
+The ``volatile`` keyword known is a variable *qualifier*. It is
+usually used before the datatype of a variable, to modify the way in
+which the compiler treats the variable.
+
+Declaring a variable ``volatile`` is a directive to the compiler. The
+compiler is software which translates your C++ code into the machine
+code, which are the real instructions for the STM32 chip in the
+Maple. (The particular compiler we provide for use with the Maple is a
+version of :ref:`GCC <arm-gcc>`).
+
+Specifically, it directs the compiler to read the variable's value
+fresh every time it is used, rather than "backing up" the value and
+reading from its backup copy. (Compilers often "back up" a variable's
+value in RAM into a storage location called a *register*; this is done
+for efficiency).
+
+A variable should be declared ``volatile`` whenever its value can be
+changed by something beyond the control of the code section in which
+it appears, such as an :ref:`external interrupt
+<external-interrupts>`. (The only place that this is likely to occur
+in most programs is inside of code called by interrupts).
+
+Example
+-------
+
+::
+
+ // toggles LED when interrupt pin changes state
+
+ int pin = 13;
+ volatile int state = LOW;
+
+ void setup() {
+ pinMode(pin, OUTPUT);
+ attachInterrupt(0, blink, CHANGE);
+ }
+
+ void loop() {
+ digitalWrite(pin, state);
+ }
+
+ void blink() {
+ if (state == HIGH) {
+ state = LOW;
+ } else {
+ // state must be HIGH
+ state = HIGH;
+ }
+ }
+
+See Also
+--------
+
+- :ref:`External Interrupts <external-interrupts>`
+- :ref:`lang-attachinterrupt`
+- :ref:`lang-detachinterrupt`
+
+.. include:: /arduino-cc-attribution.txt