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author | Bruce Perens <bruce@perens.com> | 2010-10-25 17:37:58 -0700 |
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committer | Perry Hung <iperry@gmail.com> | 2010-10-25 21:19:40 -0400 |
commit | a75cb185be236f4d50617142c1c2bfea2ef3b5ae (patch) | |
tree | 8165e00db93c6d3f99280c0376db624289168116 /README | |
parent | 6c956a383834b66c29591294f0926ced22f3e3b7 (diff) | |
download | librambutan-a75cb185be236f4d50617142c1c2bfea2ef3b5ae.tar.gz librambutan-a75cb185be236f4d50617142c1c2bfea2ef3b5ae.zip |
Add library target, to build a .a file for use in complex projects.
Signed-off-by: Perry Hung <iperry@gmail.com>
Diffstat (limited to 'README')
-rw-r--r-- | README | 8 |
1 files changed, 8 insertions, 0 deletions
@@ -70,3 +70,11 @@ maple-library folder (macosx and windows). Write your program using /main.cpp as the entry point. Then just 'make help' and follow the directions! +Instructions to create a library +------------------------------------------------------------------------------ +If you have a complicated project with its own Makefile and multiple .c files, +or you're using an IDE that creates its own Makefile, you'll probably want to +load libmaple from an archive (a build-time library, not a DLL). Use the +"make library" target, and install build/libmaple.a and the appropriate headers +in your project's directory. At a minimum, the header set will include +libmaple.h, util.h, and libmaple_types.h |