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<p class="angryzakk">The Quake 3 engine is open source, this does <strong>not</strong>
mean that Quake III: Arena the game is free. You must purchase the game to use the data!</p>
<h2>Get icculus.org/quake3</h2>
<p>There are three methods of installation. The preffered way is to use an official
installer.</p>
<ul>
<li><a href="?page=get&method=official">Offical Installers</a></li>
<li><a href="?page=get&method=unofficial">Unofficial installers and packages</a></li>
<li><a href="?page=get&method=source">Build from source-code</a></li>
</ul>
<?php
include("downloads.php");
foreach ($downloads as $os => $desc) {
$installers .= "<li>$desc</li>\n";
}
$official ="
<h2>Sanctioned Installers</h2>
<p>We have provided installers for the most popular platforms icculus.org/quake3
supports. These have been tested, and if they do not work you can report bugs to us
about them.</p>
<ul>
$installers
</ul>";
$unofficial = '<h2>Using packages for your Operating System</h2>
<p>If you\'re lucky your Operating System provider or someone else using it may have already
done all of the work for you. Please report problems with these to those who are
guilty.</p>
<ul>
<li>
<h3>Debian & Ubuntu</h3>
<p>There are packages for the i386 and amd64 versions of
Ubuntu and Debian Linux, thanks to <a href="http://wwwcip.informatik.uni-erlangen.de/~sibrklei/">
Bruno "Fuddl" Kleinert</a>.</p>
<ul>
<li><a href="http://wwwcip.informatik.uni-erlangen.de/~sibrklei/debian/unstable/">
Packages for Debian Linux.</a> These are intended for Debian unstable.</li>
<li><a href="http://wwwcip.informatik.uni-erlangen.de/~sibrklei/ubuntu/breezy">
Packages for Ubuntu Linux.</a> These are intended for Ubuntu Breezy.</li>
</ul>
<p>To install these, as root run <tt>dpkg -i
<em>package.deb</em></tt>.</p>
<p>There are also i686 <a href="http://www.xs4all.nl/~bruijn9/quake3/breezy/">binaries
built on Ubuntu</a> made by Pascal de Bruijn. Untar this into /opt/
or where ever you keep weird isolated installs. There is a decent
chance these will work on most distributions, these are not
<tt>.deb</tt>s.</p>
</li>
<li>
<h3>Fedora Core, RHEL</h3>
<p>Ed "Sketch" Byrne has been so kind as to provide i386 RPMs for
<a href="http://www.openverse.com/quake3/"> Fedora Core 3, Fedora
Core 4, and RedHat Enterprise Linux 4</a>. Be sure to read his
<a href="http://www.openverse.com/quake3/Readme.html">Readme</a>
to learn how to install it.</p>
</li>
<li>
<h3>Gentoo</h3>
<p><a href="http://www.gentoo.org/">Gentoo</a> users can just <tt>
emerge quake3</tt> to get a recent snapshot of our Subversion repository.</p>
</li>
</ul>';
$source =
'<h2>Check out and build from Subversion</h2>
<h3>Prerequisites</h3>
<ul>
<li><a href="http://libsdl.org/">SDL</a> is required (everywhere but Windows), Linux users need development packages if they want to compile the game. You can optionally disable SDL in the Makefile but this configuration is currently untested.</li>
<li><a href="http://www.openal.org/">OpenAL</a> is optionally disable-able. Apple Mac OS X 10.4 comes with OpenAL.</li>
<li><a href="http://subversion.tigris.org/">Subversion</a> is used for acquiring our modified version of the id source code. If you\'re using a binary package, then you won\'t need this.</li>
<li><a href="http://www.apple.com/">Apple Mac OS X</a> users need X Code installed for gcc, and <a href="http://metissian.com/projects/macosx/subversion/">subversion</a> and other interesting things.</li>
</ul>
<p><em>This part assumes Windows users are using <a href="http://www.cygwin.com">Cygwin</a>.
If you aren\'t, <a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good
client.</em></p>
<ol>
<li>Change into a directory that you want the tree to be kept in.</li>
<li>Check out the source tree:<br />
<tt>svn co svn://svn.icculus.org/quake3/trunk quake3</tt>
<br />
(You can check out a specific revision with the -r option, like this:
<tt>svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</tt>)
</li>
<li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/README">README</a>
file. Really. Do it.</li>
<li>Compile and install icculus.org/quake3:
<ul>
<li><h3>Linux and friends</h3>
<p>We all can compile it ourselves:</p>
<ol>
<li>Agree to the EULA and grab the <a href="?page=getdata">
updated <tt>pk3</tt> files</a>. Extract it to someplace like
<tt>/opt/quake3</tt>.</li>
<li>Change into the top level directory (it contains
the <tt>ui</tt> and
<tt>code</tt> directories.)</li>
<li>Run <tt>make</tt>.</li>
<li>Set <tt>$COPYDIR</tt> to the
directory you installed Quake3 to and make
the copyfiles target. Make sure you are
changed to the owner of this path (probably
root).<br />
<tt>COPYDIR="/opt/quake3" make copyfiles</tt>
</li>
</ol>
</li>
<li><h3>Mac OS X</h3>
<ol>
<li>Change into the top level directory (it contains
the <tt>ui</tt> and
<tt>code</tt> directories.)</li>
<li>Run <tt>make</tt>.</li>
<li>Install the latest point release for OS X.</li>
<li>Copy <tt>ioquake3.ppc</tt>
in <tt>build/release-darwin-ppc/</tt>
to <tt>/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</tt>.</li>
<li>You need a libSDL-1.2.0.dylib in that .app\'s
MacOS directory.</li>
<li>You need to copy your <tt>pak0.pk3</tt>
from your Quake 3 CD-ROM\'s <tt>/baseq3</tt>
directory to your <tt>/Applications/Quake3/baseq3</tt>
directory.</li>
<li>Ditto for the Team Arena mission pack, though
you would be substituting <tt>baseq3</tt>
in the above example for <tt>missionpack</tt>.</li>
</ol>
<p>After you\'ve done all of that, you can double click
on the <tt>.app</tt> file, or change to
the <tt>/Applications/Quake3/</tt> directory in a terminal
and run the binary.
</p>
</li>
<li><h3>Windows</h3>
<p>Building on Windows is slightly complicated.
You can either use Microsoft Visual C++ or MinGW.
MinGW works better currently; both methods are described
in the
<a href="http://svn.icculus.org/*checkout*/quake3/trunk/README">README</a>
that you already are supposed to have read.</p>
</li>
</ul>
</li>
<li>If everything has gone well, you should have a binary that works! If not, seek
<a href="?page=help">help</a>.</li>
</ol>';
switch ($_GET['method']){
case "official":
echo $official;
break;
case "unofficial":
echo $unofficial;
break;
case "source":
echo $source;
break;
default:
echo $official;
break;
}
?>
|