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<p>We have not yet had an official release. Nonetheless, you can still get
icculus.org/quake3 packaged for a few Linux distributions or build it yourself from Subversion.</p>
<p class="angryzakk">The Quake 3 engine is open source, this does <strong>not</strong>
mean that Quake 3 Arena the game is free. You must purchase the game to use the data!</p>
<h2>Prerequisites</h2>
<ul>
<li><a href="http://libsdl.org/">SDL</a> is required, Linux users need development packages if they want to compile the game. You can optionally disable SDL in the Makefile but this configuration is currently untested.</li>
<li><a href="http://www.openal.org/">OpenAL</a> is required. It is optionally disable-able. Apple Mac OS X 10.4 comes with OpenAL.</li>
<li><a href="http://subversion.tigris.org/">Subversion</a> is used for acquiring our modified version of the id source code. If you're using a binary package, then you won't need this.</li>
<li><a href="http://www.apple.com/">Apple Mac OS X</a> users need X Code installed for gcc, and <a href="http://metissian.com/projects/macosx/subversion/">subversion</a> and other interesting things.</li>
</ul>
<h2>Using packages for your Linux Distribution</h2>
<p>If you're lucky your distribution or someone else using it may have already
done all of the work for you.</p>
<ul>
<li>
<h3>Gentoo</h3>
<p><a href="http://www.gentoo.org/">Gentoo</a> users can just <span class="shell">
emerge quake3</span> to get a recent snapshot of our Subversion repository.</p>
</li>
<li>
<h3>SUSE</h3>
<p>Ludwig Nussel works on this project and also provides
<a href="ftp://ftp.gwdg.de/pub/linux/suse/ftp.suse.com/people/lnussel/quake3">
RPMs for SUSE Linux Enterprise Server.</a> Note that these are just
the binaries, no scripts or KDE/Gnome launchers to start them. Ludwig also
mentions that the packages should work on any glibc 2.3 system.</p>
</li>
<li>
<h3>Ubuntu</h3>
<p>There are i686 <a href="http://www.xs4all.nl/~bruijn9/quake3/breezy/">binaries
built on Ubuntu</a> made by Pascal de Bruijn. Untar this into /opt/
or where ever you keep weird isolated installs. There is a decent
chance these will work on most distributions, these are not
<span class="shell">.deb</span>s.</p>
</li>
</ul>
<h2>Check out and build from Subversion</h2>
<p><em>This part assumes Windows users are using <a href="http://www.cygwin.com">Cygwin</a>.
If you aren't, <a href="http://tortoisesvn.tigris.org/">TortoiseSVN</a> is a good
client.</em></p>
<ol>
<li>Change into a directory that you want the tree to be kept in.</li>
<li>Check out the source tree:<br />
<span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3</span>
<br />
(You can check out a specific revision with the -r option, like this:
<span class="shell">svn co svn://svn.icculus.org/quake3/trunk quake3 -r100</span>)
</li>
<li>Read the <a href="http://svn.icculus.org/*checkout*/quake3/trunk/README">README</a>
file. Really. Do it.</li>
<li>Compile and install Quake 3:
<ul>
<li><h3>Linux and friends</h3>
<p>Everyone else can compile it themselves</p>
<ol>
<li>Install Quake 3 for Linux using the latest point
release installer. While the Quake3 engine is Free
Software, you still need to copy over legal PK3s like
before.</li>
<li>Change into the top level directory (it contains
the <span class="shell">ui</span> and
<span class="shell">code</span> directories.)</li>
<li>Run <span class="shell">make</span>.</li>
<li>Set <span class="shell">$COPYDIR</span> to the
directory you installed Quake3 to and make the copyfiles
target. Make sure you are changed to the owner of
this path (probably root).<br />
<span class="shell">COPYDIR="/opt/quake3" make copyfiles</span>
</li>
</ol>
</li>
<li><h3>Mac OS X</h3>
<ol>
<li>Change into the top level directory (it contains
the <span class="shell">ui</span> and
<span class="shell">code</span> directories.)</li>
<li>Run <span class="shell">make</span>.</li>
<li>Install the latest point release for OS X.</li>
<li>Copy <span class="shell">ioquake3.ppc</span>
in <span class="shell">build/release-darwin-ppc/</span>
to <span class="shell">/Applications/Quake3/Quake3.app/Contents/MacOS/Quake3</span>.</li>
<li>You need a libSDL-1.2.0.dylib in that .app's
MacOS directory.</li>
<li>You need to copy your <span class="shell">pak0.pk3</span>
from your Quake 3 CD-ROM's <span class="shell">/baseq3</span>
directory to your <span class="shell">/Applications/Quake3/baseq3</span>
directory.</li>
<li>Ditto for the Team Arena mission pack, though
you would be substituting <span class="shell">baseq3</span>
in the above example for <span class="shell">missionpack</span>.</li>
</ol>
<p>After you've done all of that, you can double click
on the <span class="shell">.app</span> file, or change to
the <span class="shell">/Applications/Quake3/</span> directory
in a terminal and run the binary.
</p>
</li>
<li><h3>Windows</h3>
<p>Building on Windows is slightly complicated. You can either
use Microsoft Visual C++ or MinGW. MinGW works better currently;
both methods are described in the
<a href="http://svn.icculus.org/*checkout*/quake3/trunk/README">README</a>
you already are supposed to have read.</p>
</li>
</ul>
</li>
<li>If everything has gone well, you should have a binary that works! If not, seek
<a href="?page=help">help</a>.</li>
</ol>
<h2>Point Release Installers</h2>
<p>The id software patches are still needed before installing
this project because they contain updated <span class="shell">pk3</span>
files. We mirror them for your convenience:</p>
<ul>
<li><a href="http://filesingularity.timedoctor.org/linuxq3apoint-1.32b-3.x86.run">Linux</a></li>
<li><a href="http://filesingularity.timedoctor.org/q3pointrelease_132.exe">Windows</a></li>
<li><a href="http://filesingularity.timedoctor.org/Quake3-132.pkg.sit">Macintosh</a></li>
</ul>
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