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#!/bin/sh
APPBUNDLE=ioquake3.app
BINARY=ioquake3.ub
DEDBIN=ioq3ded.ub
PKGINFO=APPLIOQ3
ICNS=misc/quake3.icns
DESTDIR=build/release-darwin-ub
BASEDIR=baseq3
MPACKDIR=missionpack
Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`

BIN_OBJ="
	build/release-darwin-ppc/ioquake3-smp.ppc
	build/release-darwin-i386/ioquake3-smp.i386
"
BIN_DEDOBJ="
	build/release-darwin-ub/ioq3ded.ppc
	build/release-darwin-i386/ioq3ded.i386
"
BASE_OBJ="
	build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
	build/release-darwin-i386/$BASEDIR/cgamei386.dylib
	build/release-darwin-ppc/$BASEDIR/uippc.dylib
	build/release-darwin-i386/$BASEDIR/uii386.dylib
	build/release-darwin-ppc/$BASEDIR/qagameppc.dylib
	build/release-darwin-i386/$BASEDIR/qagamei386.dylib
"
MPACK_OBJ="
	build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib
	build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
	build/release-darwin-ppc/$MPACKDIR/uippc.dylib
	build/release-darwin-i386/$MPACKDIR/uii386.dylib
	build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
	build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
"
if [ ! -f Makefile ]; then
	echo "This script must be run from the ioquake3 build directory";
fi

# We only care if we're >= 10.4, not if we're specifically Tiger.
# "8" is the Darwin major kernel version.
#TIGERHOST=`uname -r | grep ^8.`
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`

# we want to use the oldest available SDK for max compatiblity
unset PPC_CLIENT_SDK
PPC_CLIENT_CC=gcc
unset PPC_CLIENT_CFLAGS
unset PPC_CLIENT_LDFLAGS
unset PPC_SERVER_SDK
unset PPC_SERVER_CFLAGS
unset PPC_SERVER_LDFLAGS
unset X86_SDK
unset X86_CFLAGS
unset X86_LDFLAGS
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
	PPC_CLIENT_SDK=/Developer/SDKs/MacOSX10.5.sdk
	PPC_CLIENT_CC=gcc-4.0
	PPC_CLIENT_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk \
			-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
	PPC_CLIENT_LDFLAGS="-arch ppc \
			-isysroot /Developer/SDKs/MacOSX10.5.sdk \
			-mmacosx-version-min=10.5"
	PPC_SERVER_SDK=/Developer/SDKs/MacOSX10.5.sdk
	PPC_SERVER_CFLAGS=$PPC_CLIENT_CFLAGS
	PPC_SERVER_LDFLAGS=$PPC_CLIENT_LDFLAGS

	X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
	X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
			-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
	X86_LDFLAGS="-arch i386 \
			-isysroot /Developer/SDKs/MacOSX10.5.sdk \
			-mmacosx-version-min=10.5"
	X86_ENV="CFLAGS=$CFLAGS LDFLAGS=$LDFLAGS"
fi

if [ -d /Developer/SDKs/MacOSX10.4u.sdk ]; then
	PPC_CLIENT_SDK=/Developer/SDKs/MacOSX10.4u.sdk
	PPC_CLIENT_CC=gcc-4.0
	PPC_CLIENT_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
			-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
	PPC_CLIENT_LDFLAGS="-arch ppc \
			-isysroot /Developer/SDKs/MacOSX10.4u.sdk \
			-mmacosx-version-min=10.4"
	PPC_SERVER_SDK=/Developer/SDKs/MacOSX10.4u.sdk
	PPC_SERVER_CFLAGS=$PPC_CLIENT_CFLAGS
	PPC_SERVER_LDFLAGS=$PPC_CLIENT_LDFLAGS

	X86_SDK=/Developer/SDKs/MacOSX10.4u.sdk
	X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.4u.sdk \
			-DMAC_OS_X_VERSION_MIN_REQUIRED=1040"
	X86_LDFLAGS="-arch i386 \
			-isysroot /Developer/SDKs/MacOSX10.4u.sdk \
			-mmacosx-version-min=10.4"
	X86_ENV="CFLAGS=$CFLAGS LDFLAGS=$LDFLAGS"
fi

if [ -d /Developer/SDKs/MacOSX10.3.9.sdk ] && [ $TIGERHOST ]; then
	PPC_CLIENT_SDK=/Developer/SDKs/MacOSX10.3.9.sdk
	PPC_CLIENT_CC=gcc-4.0
	PPC_CLIENT_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.3.9.sdk \
			-DMAC_OS_X_VERSION_MIN_REQUIRED=1030"
	PPC_CLIENT_LDFLAGS="-arch ppc \
			-isysroot /Developer/SDKs/MacOSX10.3.9.sdk \
			-mmacosx-version-min=10.3"
	PPC_SERVER_SDK=/Developer/SDKs/MacOSX10.3.9.sdk
	PPC_SERVER_CFLAGS=$PPC_CLIENT_CFLAGS
	PPC_SERVER_LDFLAGS=$PPC_CLIENT_LDFLAGS
fi

if [ -d /Developer/SDKs/MacOSX10.2.8.sdk ] && [ -x /usr/bin/gcc-3.3 ] && [ $TIGERHOST ]; then
	PPC_CLIENT_SDK=/Developer/SDKs/MacOSX10.2.8.sdk
	PPC_CLIENT_CC=gcc-3.3
	PPC_CLIENT_CFLAGS="-arch ppc \
		-nostdinc \
		-F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \
		-I/Developer/SDKs/MacOSX10.2.8.sdk/usr/include/gcc/darwin/3.3 \
		-isystem /Developer/SDKs/MacOSX10.2.8.sdk/usr/include \
		-DMAC_OS_X_VERSION_MIN_REQUIRED=1020"
	PPC_CLIENT_LDFLAGS="-arch ppc \
		-L/Developer/SDKs/MacOSX10.2.8.sdk/usr/lib/gcc/darwin/3.3 \
		-F/Developer/SDKs/MacOSX10.2.8.sdk/System/Library/Frameworks \
		-Wl,-syslibroot,/Developer/SDKs/MacOSX10.2.8.sdk,-m"
fi

echo "Building PPC Dedicated Server against \"$PPC_SERVER_SDK\""
echo "Building PPC Client against \"$PPC_CLIENT_SDK\""
echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
if [ "$PPC_CLIENT_SDK" != "/Developer/SDKs/MacOSX10.2.8.sdk" ] || \
	[ "$PPC_SERVER_SDK" != "/Developer/SDKs/MacOSX10.3.9.sdk" ] || \
	[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.4u.sdk" ]; then
	echo "\
WARNING: in order to build a binary with maximum compatibility you must
         build on Mac OS X 10.4 using Xcode 2.3 or 2.5 and have the
         MacOSX10.2.8, MacOSX10.3.9, and MacOSX10.4u SDKs installed
         from the Xcode install disk Packages folder."
fi

if [ -z $PPC_CLIENT_SDK ] || [ -z $PPC_SERVER_SDK ] || [ -z $X86_SDK ]; then
	echo "\
ERROR: This script is for building a Universal Binary.  You cannot build
       for a different architecture unless you have the proper Mac OS X SDKs
       installed.  If you just want to to compile for your own system run
       'make' instead of this script."
	exit 1
fi
sleep 3

if [ ! -d $DESTDIR ]; then
	mkdir -p $DESTDIR
fi

# For parallel make on multicore boxes...
NCPU=`sysctl -n hw.ncpu`

# ppc dedicated server
echo "Building Dedicated Server using $PPC_SERVER_SDK"
sleep 2
if [ -d build/release-darwin-ppc ]; then
	rm -r build/release-darwin-ppc
fi
(ARCH=ppc BUILD_CLIENT_SMP=0 BUILD_CLIENT=0 BUILD_GAME_VM=0 BUILD_GAME_SO=0 \
	CFLAGS=$PPC_SERVER_CFLAGS LDFLAGS=$PPC_SERVER_LDFLAGS make -j$NCPU) || exit 1;
cp build/release-darwin-ppc/ioq3ded.ppc $DESTDIR

# ppc client
if [ -d build/release-darwin-ppc ]; then
	rm -r build/release-darwin-ppc
fi
(ARCH=ppc USE_OPENAL_DLOPEN=1 BUILD_SERVER=0 CC=$PPC_CLIENT_CC \
	CFLAGS=$PPC_CLIENT_CFLAGS LDFLAGS=$PPC_CLIENT_LDFLAGS make -j$NCPU) || exit 1;

# intel client and server
if [ -d build/release-darwin-i386 ]; then
	rm -r build/release-darwin-i386
fi
(ARCH=i386 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1;

echo "Creating .app bundle $DESTDIR/$APPBUNDLE"
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then
	mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1;
fi
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR ]; then
	mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR || exit 1;
fi
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/Resources ]; then
	mkdir -p $DESTDIR/$APPBUNDLE/Contents/Resources
fi
cp $ICNS $DESTDIR/$APPBUNDLE/Contents/Resources/ioquake3.icns || exit 1;
echo $PKGINFO > $DESTDIR/$APPBUNDLE/Contents/PkgInfo
echo "
	<?xml version=\"1.0\" encoding=\"UTF-8\"?>
	<!DOCTYPE plist
		PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\"
		\"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
	<plist version=\"1.0\">
	<dict>
		<key>CFBundleDevelopmentRegion</key>
		<string>English</string>
		<key>CFBundleExecutable</key>
		<string>$BINARY</string>
		<key>CFBundleGetInfoString</key>
		<string>ioquake3 $Q3_VERSION</string>
		<key>CFBundleIconFile</key>
		<string>ioquake3.icns</string>
		<key>CFBundleIdentifier</key>
		<string>org.icculus.quake3</string>
		<key>CFBundleInfoDictionaryVersion</key>
		<string>6.0</string>
		<key>CFBundleName</key>
		<string>ioquake3</string>
		<key>CFBundlePackageType</key>
		<string>APPL</string>
		<key>CFBundleShortVersionString</key>
		<string>$Q3_VERSION</string>
		<key>CFBundleSignature</key>
		<string>$PKGINFO</string>
		<key>CFBundleVersion</key>
		<string>$Q3_VERSION</string>
		<key>NSExtensions</key>
		<dict/>
		<key>NSPrincipalClass</key>
		<string>NSApplication</string>
	</dict>
	</plist>
	" > $DESTDIR/$APPBUNDLE/Contents/Info.plist

lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY $BIN_OBJ
lipo -create -o $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN $BIN_DEDOBJ
rm $DESTDIR/ioq3ded.ppc
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/