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/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#include "cmdlib.h"
#include "mathlib.h"
#include "polyset.h"

void		ASE_Load( const char *filename, qboolean verbose, qboolean meshanims );
int			ASE_GetNumSurfaces( void );
polyset_t	*ASE_GetSurfaceAnimation( int ndx, int *numFrames, int skipFrameStart, int skipFrameEnd, int maxFrames );
const char  *ASE_GetSurfaceName( int ndx );
void		ASE_Free( void );